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How to mitigate “bandwagon attacking” from players?


Interesting non-zero-sum games













9















Let's assume I am playing a board game with at least 2 other players and there is a clear way to see how well players are progressing. Also assume there is an attack mechanism that cannot be directly blocked. This is a scenario I have experienced across several such board games:




  1. I find a way to progress relatively well.

  2. Other players see this and team up to attack me.

  3. I start to fall behind due to the attacks. Others progress past me.

  4. Other players continue to prioritize attacking me.

  5. I finish far behind in last place.


Up until step 4, this seems like a rational way for players to play. At step 4, however, it would make more sense to switch gears and attack the other players that have gotten ahead, but this either doesn't happen or it happens far too late in the game. It appears that there is some kind of psychological aspect wherein once players start attacking someone, they don't want to stop.



My question is: how can I mitigate this "bandwagon attacking" from other players? This is an issue for me because the game feels hopeless once I realize step 4 is occuring, and I find myself waiting for the game to end.



I have tried explaining to the other players that it would make sense to start attacking different players, but they write this off as me trying to protect myself (which isn't wrong). I have thought about quantifying the attacks by keeping a tally of some sort, but that feels a bit petty.



For reference, these are some games that I have experienced this in:




  • Lords of Waterdeep

  • Villainous

  • Survive - Escape from Atlantis

  • Blood Rage










share|improve this question







New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 2





    Does this only happen to you, or does any player in the lead experience this?

    – Arcanist Lupus
    13 hours ago











  • Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

    – Mazura
    11 hours ago








  • 2





    Maybe play a game like Dominion where attacks always affect all players.

    – eyeballfrog
    9 hours ago











  • In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

    – Stephen
    3 hours ago











  • Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

    – vsz
    2 mins ago
















9















Let's assume I am playing a board game with at least 2 other players and there is a clear way to see how well players are progressing. Also assume there is an attack mechanism that cannot be directly blocked. This is a scenario I have experienced across several such board games:




  1. I find a way to progress relatively well.

  2. Other players see this and team up to attack me.

  3. I start to fall behind due to the attacks. Others progress past me.

  4. Other players continue to prioritize attacking me.

  5. I finish far behind in last place.


Up until step 4, this seems like a rational way for players to play. At step 4, however, it would make more sense to switch gears and attack the other players that have gotten ahead, but this either doesn't happen or it happens far too late in the game. It appears that there is some kind of psychological aspect wherein once players start attacking someone, they don't want to stop.



My question is: how can I mitigate this "bandwagon attacking" from other players? This is an issue for me because the game feels hopeless once I realize step 4 is occuring, and I find myself waiting for the game to end.



I have tried explaining to the other players that it would make sense to start attacking different players, but they write this off as me trying to protect myself (which isn't wrong). I have thought about quantifying the attacks by keeping a tally of some sort, but that feels a bit petty.



For reference, these are some games that I have experienced this in:




  • Lords of Waterdeep

  • Villainous

  • Survive - Escape from Atlantis

  • Blood Rage










share|improve this question







New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 2





    Does this only happen to you, or does any player in the lead experience this?

    – Arcanist Lupus
    13 hours ago











  • Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

    – Mazura
    11 hours ago








  • 2





    Maybe play a game like Dominion where attacks always affect all players.

    – eyeballfrog
    9 hours ago











  • In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

    – Stephen
    3 hours ago











  • Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

    – vsz
    2 mins ago














9












9








9


1






Let's assume I am playing a board game with at least 2 other players and there is a clear way to see how well players are progressing. Also assume there is an attack mechanism that cannot be directly blocked. This is a scenario I have experienced across several such board games:




  1. I find a way to progress relatively well.

  2. Other players see this and team up to attack me.

  3. I start to fall behind due to the attacks. Others progress past me.

  4. Other players continue to prioritize attacking me.

  5. I finish far behind in last place.


Up until step 4, this seems like a rational way for players to play. At step 4, however, it would make more sense to switch gears and attack the other players that have gotten ahead, but this either doesn't happen or it happens far too late in the game. It appears that there is some kind of psychological aspect wherein once players start attacking someone, they don't want to stop.



My question is: how can I mitigate this "bandwagon attacking" from other players? This is an issue for me because the game feels hopeless once I realize step 4 is occuring, and I find myself waiting for the game to end.



I have tried explaining to the other players that it would make sense to start attacking different players, but they write this off as me trying to protect myself (which isn't wrong). I have thought about quantifying the attacks by keeping a tally of some sort, but that feels a bit petty.



For reference, these are some games that I have experienced this in:




  • Lords of Waterdeep

  • Villainous

  • Survive - Escape from Atlantis

  • Blood Rage










share|improve this question







New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












Let's assume I am playing a board game with at least 2 other players and there is a clear way to see how well players are progressing. Also assume there is an attack mechanism that cannot be directly blocked. This is a scenario I have experienced across several such board games:




  1. I find a way to progress relatively well.

  2. Other players see this and team up to attack me.

  3. I start to fall behind due to the attacks. Others progress past me.

  4. Other players continue to prioritize attacking me.

  5. I finish far behind in last place.


Up until step 4, this seems like a rational way for players to play. At step 4, however, it would make more sense to switch gears and attack the other players that have gotten ahead, but this either doesn't happen or it happens far too late in the game. It appears that there is some kind of psychological aspect wherein once players start attacking someone, they don't want to stop.



My question is: how can I mitigate this "bandwagon attacking" from other players? This is an issue for me because the game feels hopeless once I realize step 4 is occuring, and I find myself waiting for the game to end.



I have tried explaining to the other players that it would make sense to start attacking different players, but they write this off as me trying to protect myself (which isn't wrong). I have thought about quantifying the attacks by keeping a tally of some sort, but that feels a bit petty.



For reference, these are some games that I have experienced this in:




  • Lords of Waterdeep

  • Villainous

  • Survive - Escape from Atlantis

  • Blood Rage







metagame






share|improve this question







New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 17 hours ago









user1442605user1442605

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461




New contributor




user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






user1442605 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 2





    Does this only happen to you, or does any player in the lead experience this?

    – Arcanist Lupus
    13 hours ago











  • Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

    – Mazura
    11 hours ago








  • 2





    Maybe play a game like Dominion where attacks always affect all players.

    – eyeballfrog
    9 hours ago











  • In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

    – Stephen
    3 hours ago











  • Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

    – vsz
    2 mins ago














  • 2





    Does this only happen to you, or does any player in the lead experience this?

    – Arcanist Lupus
    13 hours ago











  • Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

    – Mazura
    11 hours ago








  • 2





    Maybe play a game like Dominion where attacks always affect all players.

    – eyeballfrog
    9 hours ago











  • In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

    – Stephen
    3 hours ago











  • Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

    – vsz
    2 mins ago








2




2





Does this only happen to you, or does any player in the lead experience this?

– Arcanist Lupus
13 hours ago





Does this only happen to you, or does any player in the lead experience this?

– Arcanist Lupus
13 hours ago













Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

– Mazura
11 hours ago







Don't play Monopoly. Problem solved. Otherwise read, How To Make Friends And Influence People.

– Mazura
11 hours ago






2




2





Maybe play a game like Dominion where attacks always affect all players.

– eyeballfrog
9 hours ago





Maybe play a game like Dominion where attacks always affect all players.

– eyeballfrog
9 hours ago













In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

– Stephen
3 hours ago





In Blood Rage you should be able to mitigate the problem by picking the right strategy. Losing units in Blood Rage doesn't necessarily mean losing the game. Survive is a family game designed to allow kids to pick on their parents (or at least that's how it's been explained to me). Lords of Waterdeep does have some attacking but it shouldn't be game ending (pick a strategy which better hides how well you're doing). I've never played Villainous.

– Stephen
3 hours ago













Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

– vsz
2 mins ago





Such behavior happens if I bring a game I own to a party where they never played it before. As they assume I'm very proficient in the game, they will gang up against me no matter what, so the first game I play with them inevitably ends up with me on the last place.

– vsz
2 mins ago










1 Answer
1






active

oldest

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11














Use this bias in your favor!

Some players just won't listen to the most reasonable arguments. Trying to convince them that you were attacked enough won't work, instead use their biases in our own favor. Don't lead on the start of the game, try to be the second strongest player, then stay quiet while others attack the leader. It is nice to see everybody team up to destroy the leader, giving you an easy win.



In those kind of games, being second is ussualy the best in terms of winning probability.



I will add to the reference list:




  • Catan

  • Struggle of Empires (2004)


Of course this "stalling" strategy is groupthink dependent, looks like that in your gaming group it will work like a charm.






share|improve this answer

























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    11














    Use this bias in your favor!

    Some players just won't listen to the most reasonable arguments. Trying to convince them that you were attacked enough won't work, instead use their biases in our own favor. Don't lead on the start of the game, try to be the second strongest player, then stay quiet while others attack the leader. It is nice to see everybody team up to destroy the leader, giving you an easy win.



    In those kind of games, being second is ussualy the best in terms of winning probability.



    I will add to the reference list:




    • Catan

    • Struggle of Empires (2004)


    Of course this "stalling" strategy is groupthink dependent, looks like that in your gaming group it will work like a charm.






    share|improve this answer






























      11














      Use this bias in your favor!

      Some players just won't listen to the most reasonable arguments. Trying to convince them that you were attacked enough won't work, instead use their biases in our own favor. Don't lead on the start of the game, try to be the second strongest player, then stay quiet while others attack the leader. It is nice to see everybody team up to destroy the leader, giving you an easy win.



      In those kind of games, being second is ussualy the best in terms of winning probability.



      I will add to the reference list:




      • Catan

      • Struggle of Empires (2004)


      Of course this "stalling" strategy is groupthink dependent, looks like that in your gaming group it will work like a charm.






      share|improve this answer




























        11












        11








        11







        Use this bias in your favor!

        Some players just won't listen to the most reasonable arguments. Trying to convince them that you were attacked enough won't work, instead use their biases in our own favor. Don't lead on the start of the game, try to be the second strongest player, then stay quiet while others attack the leader. It is nice to see everybody team up to destroy the leader, giving you an easy win.



        In those kind of games, being second is ussualy the best in terms of winning probability.



        I will add to the reference list:




        • Catan

        • Struggle of Empires (2004)


        Of course this "stalling" strategy is groupthink dependent, looks like that in your gaming group it will work like a charm.






        share|improve this answer















        Use this bias in your favor!

        Some players just won't listen to the most reasonable arguments. Trying to convince them that you were attacked enough won't work, instead use their biases in our own favor. Don't lead on the start of the game, try to be the second strongest player, then stay quiet while others attack the leader. It is nice to see everybody team up to destroy the leader, giving you an easy win.



        In those kind of games, being second is ussualy the best in terms of winning probability.



        I will add to the reference list:




        • Catan

        • Struggle of Empires (2004)


        Of course this "stalling" strategy is groupthink dependent, looks like that in your gaming group it will work like a charm.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 12 hours ago









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        answered 16 hours ago









        CohensiusCohensius

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