Damage bonus for different weaponsDnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to...

Which classes are needed to have access to every spell in the PHB?

What materials can be used to make a humanoid skin warm?

How many characters using PHB rules does it take to be able to have access to any PHB spell at the start of an adventuring day?

Doesn't allowing a user mode program to access kernel space memory and execute the IN and OUT instructions defeat the purpose of having CPU modes?

In the late 1940’s to early 1950’s what technology was available that could melt ice?

Possible to detect presence of nuclear bomb?

Professor forcing me to attend a conference, I can't afford even with 50% funding

From an axiomatic set theoric approach why can we take uncountable unions?

Dynamic Linkage of LocatorPane and InputField

Having the player face themselves after the mid-game

Was it really inappropriate to write a pull request for the company I interviewed with?

Why couldn't the separatists legally leave the Republic?

Can I negotiate a patent idea for a raise, under French law?

Recommendation letter by significant other if you worked with them professionally?

How does Ehrenfest's theorem apply to the quantum harmonic oscillator?

Vocabulary for giving just numbers, not a full answer

Is it possible to find 2014 distinct positive integers whose sum is divisible by each of them?

Is it possible to avoid unpacking when merging Association?

What is the population of Romulus in the TNG era?

(Codewars) Linked Lists - Remove Duplicates

Virginia employer terminated employee and wants signing bonus returned

Can one live in the U.S. and not use a credit card?

Doubts in understanding some concepts of potential energy

Specifying a starting column with colortbl package and xcolor



Damage bonus for different weapons


DnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to apply a negative modifier to the damage roll?How can I attack with two weapons on the same turn?Does the monks dex bonus to attacks/damage stack with finesse weapons?How do I figure the dice and bonuses for attack rolls and damage rolls?Are there no bonuses to two-handed weapons' damage?Is there a difference between attack rolls and attack bonus for spells?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can a monk use a shortsword for the bonus action attack of Martial Arts?Does the double-bladed scimitar's special attack let you use your ability modifier for the damage of the attack?













1












$begingroup$


So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










share|improve this question









New contributor




Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    1












    $begingroup$


    So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










    share|improve this question









    New contributor




    Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?







      dnd-5e weapons damage






      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 27 mins ago









      Rubiksmoose

      58k10282430




      58k10282430






      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 1 hour ago









      Jack of all TradesJack of all Trades

      61




      61




      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          5












          $begingroup$

          Javelins use Strength.



          Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




          You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




          Source



          Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




          Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




          Source



          The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






          share|improve this answer









          $endgroup$





















            3












            $begingroup$

            You use strength



            This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




            If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




            The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




            Ability Modifier. The ability modifier used for a melee weapon attack is Strength







            share|improve this answer









            $endgroup$













            • $begingroup$
              I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
              $endgroup$
              – Vylix
              5 mins ago











            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "122"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5












            $begingroup$

            Javelins use Strength.



            Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




            You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




            Source



            Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




            Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




            Source



            The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






            share|improve this answer









            $endgroup$


















              5












              $begingroup$

              Javelins use Strength.



              Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




              You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




              Source



              Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




              Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




              Source



              The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






              share|improve this answer









              $endgroup$
















                5












                5








                5





                $begingroup$

                Javelins use Strength.



                Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




                You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




                Source



                Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




                Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




                Source



                The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






                share|improve this answer









                $endgroup$



                Javelins use Strength.



                Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




                You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




                Source



                Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




                Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




                Source



                The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 59 mins ago









                BenBen

                10.9k1567135




                10.9k1567135

























                    3












                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength







                    share|improve this answer









                    $endgroup$













                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      5 mins ago
















                    3












                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength







                    share|improve this answer









                    $endgroup$













                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      5 mins ago














                    3












                    3








                    3





                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength







                    share|improve this answer









                    $endgroup$



                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength








                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 1 hour ago









                    David CoffronDavid Coffron

                    36.9k3124255




                    36.9k3124255












                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      5 mins ago


















                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      5 mins ago
















                    $begingroup$
                    I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                    $endgroup$
                    – Vylix
                    5 mins ago




                    $begingroup$
                    I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                    $endgroup$
                    – Vylix
                    5 mins ago










                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.













                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.












                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Role-playing Games Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    El tren de la libertad Índice Antecedentes "Porque yo decido" Desarrollo de la...

                    Puerta de Hutt Referencias Enlaces externos Menú de navegación15°58′00″S 5°42′00″O /...

                    Castillo d'Acher Características Menú de navegación