For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it...
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For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it immediately?
Can I prepare/ready a quickened spell?Using a familiar to deliver a touch attack with the Ready actionCan you ready a 1st level or higher spell when you already have cast a 1st level or higher spell as a bonus action?If you have the ability to cast a spell without a spell slot can you cast that spell using a spell slot?Can you cast a spell just before the end of a long rest?Can I cast Hellish Rebuke on my turn?How specific does the Action for Ready need to be?Can you cast 2 spells at the same time?Why can I cast a reaction spell on the same turn as an action spell, but not on the same turn as a bonus-action spell?Can I Ready an action to do something I'm not currently capable of doing?
$begingroup$
I am still very new to all of D&D 5e's rules.
Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.
Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?
dnd-5e spells actions
New contributor
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add a comment |
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I am still very new to all of D&D 5e's rules.
Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.
Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?
dnd-5e spells actions
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
yesterday
add a comment |
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I am still very new to all of D&D 5e's rules.
Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.
Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?
dnd-5e spells actions
New contributor
$endgroup$
I am still very new to all of D&D 5e's rules.
Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.
Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?
dnd-5e spells actions
dnd-5e spells actions
New contributor
New contributor
edited yesterday
V2Blast
23.6k376149
23.6k376149
New contributor
asked yesterday
GabeGabe
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645
New contributor
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
yesterday
add a comment |
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
yesterday
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
yesterday
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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yesterday
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2 Answers
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No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)
Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.
$endgroup$
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
|
show 3 more comments
$begingroup$
You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.
$endgroup$
add a comment |
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2 Answers
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$begingroup$
No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)
Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.
$endgroup$
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
|
show 3 more comments
$begingroup$
No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)
Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.
$endgroup$
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
|
show 3 more comments
$begingroup$
No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)
Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.
$endgroup$
No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)
Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.
edited yesterday
answered yesterday
KRyanKRyan
223k30556957
223k30556957
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
|
show 3 more comments
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
5
5
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
$begingroup$
"Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
$endgroup$
– Lino Frank Ciaralli
yesterday
1
1
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
$begingroup$
@LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
$endgroup$
– KRyan
yesterday
2
2
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
$begingroup$
@V2Blast Such a weird and arbitrary rule...
$endgroup$
– KRyan
yesterday
2
2
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
$begingroup$
Yeah, It really is.
$endgroup$
– Lino Frank Ciaralli
yesterday
3
3
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
$begingroup$
@KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
$endgroup$
– nick012000
yesterday
|
show 3 more comments
$begingroup$
You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.
$endgroup$
add a comment |
$begingroup$
You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.
$endgroup$
add a comment |
$begingroup$
You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.
$endgroup$
You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.
edited yesterday
V2Blast
23.6k376149
23.6k376149
answered yesterday
Bear monkBear monk
1011
1011
add a comment |
add a comment |
Gabe is a new contributor. Be nice, and check out our Code of Conduct.
Gabe is a new contributor. Be nice, and check out our Code of Conduct.
Gabe is a new contributor. Be nice, and check out our Code of Conduct.
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