For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it...

Relationship between the symmetry number of a molecule as used in rotational spectroscopy and point group

How do we objectively assess if a dialogue sounds unnatural or cringy?

“I had a flat in the centre of town, but I didn’t like living there, so …”

PTIJ: Mordechai mourning

Called into a meeting and told we are being made redundant (laid off) and "not to share outside". Can I tell my partner?

Book about a time-travel war fought by computers

What is better: yes / no radio, or simple checkbox?

Is every open circuit a capacitor?

Why did the Cray-1 have 8 parity bits per word?

Can I solder 12/2 Romex to extend wire 5 ft?

Is divide-by-zero a security vulnerability?

An Undercover Army

Is there a way to find out the age of climbing ropes?

Should I use HTTPS on a domain that will only be used for redirection?

Wardrobe above a wall with fuse boxes

Lock enemy's y-axis when using Vector3.MoveTowards to follow the player

Ahoy, Ye Traveler!

Where is the fallacy here?

How does insurance birth control work?

GPL code private and stolen

How do I deal with being envious of my own players?

A bug in Excel? Conditional formatting for marking duplicates also highlights unique value

Did Amazon pay $0 in taxes last year?

PTIJ: What dummy is the Gemara referring to?



For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it immediately?


Can I prepare/ready a quickened spell?Using a familiar to deliver a touch attack with the Ready actionCan you ready a 1st level or higher spell when you already have cast a 1st level or higher spell as a bonus action?If you have the ability to cast a spell without a spell slot can you cast that spell using a spell slot?Can you cast a spell just before the end of a long rest?Can I cast Hellish Rebuke on my turn?How specific does the Action for Ready need to be?Can you cast 2 spells at the same time?Why can I cast a reaction spell on the same turn as an action spell, but not on the same turn as a bonus-action spell?Can I Ready an action to do something I'm not currently capable of doing?













11












$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    yesterday
















11












$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    yesterday














11












11








11





$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?







dnd-5e spells actions






share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited yesterday









V2Blast

23.6k376149




23.6k376149






New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









GabeGabe

645




645




New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    yesterday


















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    yesterday
















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
yesterday




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
yesterday










2 Answers
2






active

oldest

votes


















23












$begingroup$

No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






share|improve this answer











$endgroup$









  • 5




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday






  • 1




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    yesterday






  • 2




    $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    yesterday






  • 2




    $begingroup$
    Yeah, It really is.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday






  • 3




    $begingroup$
    @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
    $endgroup$
    – nick012000
    yesterday



















6












$begingroup$

You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






share|improve this answer











$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "122"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });






    Gabe is a new contributor. Be nice, and check out our Code of Conduct.










    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142530%2ffor-a-1-action-spell-do-i-need-to-take-a-turn-to-ready-the-spell-before-i-can-c%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    23












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$









    • 5




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      Yeah, It really is.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 3




      $begingroup$
      @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
      $endgroup$
      – nick012000
      yesterday
















    23












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$









    • 5




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      Yeah, It really is.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 3




      $begingroup$
      @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
      $endgroup$
      – nick012000
      yesterday














    23












    23








    23





    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$



    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited yesterday

























    answered yesterday









    KRyanKRyan

    223k30556957




    223k30556957








    • 5




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      Yeah, It really is.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 3




      $begingroup$
      @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
      $endgroup$
      – nick012000
      yesterday














    • 5




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      yesterday






    • 2




      $begingroup$
      Yeah, It really is.
      $endgroup$
      – Lino Frank Ciaralli
      yesterday






    • 3




      $begingroup$
      @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
      $endgroup$
      – nick012000
      yesterday








    5




    5




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday




    1




    1




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    yesterday




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    yesterday




    2




    2




    $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    yesterday




    $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    yesterday




    2




    2




    $begingroup$
    Yeah, It really is.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday




    $begingroup$
    Yeah, It really is.
    $endgroup$
    – Lino Frank Ciaralli
    yesterday




    3




    3




    $begingroup$
    @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
    $endgroup$
    – nick012000
    yesterday




    $begingroup$
    @KRyan I'm pretty sure it's intended to stop you from casting a regular Fireball followed by a Quickened Fireball as a Bonus Action.
    $endgroup$
    – nick012000
    yesterday













    6












    $begingroup$

    You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






    share|improve this answer











    $endgroup$


















      6












      $begingroup$

      You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






      share|improve this answer











      $endgroup$
















        6












        6








        6





        $begingroup$

        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






        share|improve this answer











        $endgroup$



        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday









        V2Blast

        23.6k376149




        23.6k376149










        answered yesterday









        Bear monkBear monk

        1011




        1011






















            Gabe is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            Gabe is a new contributor. Be nice, and check out our Code of Conduct.













            Gabe is a new contributor. Be nice, and check out our Code of Conduct.












            Gabe is a new contributor. Be nice, and check out our Code of Conduct.
















            Thanks for contributing an answer to Role-playing Games Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142530%2ffor-a-1-action-spell-do-i-need-to-take-a-turn-to-ready-the-spell-before-i-can-c%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            El tren de la libertad Índice Antecedentes "Porque yo decido" Desarrollo de la...

            Castillo d'Acher Características Menú de navegación

            Connecting two nodes from the same mother node horizontallyTikZ: What EXACTLY does the the |- notation for...