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Rendered textures different to 3D View
Texturing problemCycles. Image as texture will not renderWhy do materials & textures look different in material mode & Cycles render mode?UV mapping from different texturesHow can I put different textures/materials on different parts of the same mesh?Wrong textures appear in rendered viewTextures appear too dark in renderTexture looks fine in Rendered 3D View, but gets “Striped” when I try to bake itRender view is different from texture viewMaterial suddenly showing up weird on one object, but is fine on other objects and in Material View
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I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
New contributor
$endgroup$
add a comment |
$begingroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
New contributor
$endgroup$
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
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– cegaton
3 hours ago
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@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago
add a comment |
$begingroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
New contributor
$endgroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
rendering texturing materials
New contributor
New contributor
edited 3 hours ago
Jordan
New contributor
asked 3 hours ago
JordanJordan
1436
1436
New contributor
New contributor
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago
add a comment |
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
3 hours ago
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago
add a comment |
1 Answer
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$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
New contributor
$endgroup$
add a comment |
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$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
New contributor
$endgroup$
add a comment |
$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
New contributor
$endgroup$
add a comment |
$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
New contributor
$endgroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
New contributor
New contributor
answered 3 hours ago
JordanJordan
1436
1436
New contributor
New contributor
add a comment |
add a comment |
Jordan is a new contributor. Be nice, and check out our Code of Conduct.
Jordan is a new contributor. Be nice, and check out our Code of Conduct.
Jordan is a new contributor. Be nice, and check out our Code of Conduct.
Jordan is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago