For the ranger's Natural Explorer feature, which favored terrain are caves and dungeons classified under?For...
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For the ranger's Natural Explorer feature, which favored terrain are caves and dungeons classified under?
For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain?Do parties with rangers dispense with navigation checks while in their favored terrain in Tomb of Annihilation?How do goblins work for a ranger's favored enemy?What favored terrain would be the most optimal for Storm King's Thunder (NW Faerun)?Is this how Natural Explorer works for long distance travel?Can I choose the range of Primeval Awareness in my favored terrain?Who should know/inform the Ranger's Favored Enemy?PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain?For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?What does “can't become lost” mean?Would the benefits of an aarakocra ranger's Natural Explorer feature apply when they are flying over their favoured terrain?
$begingroup$
As a side question to mdrichey's post PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain? I would like to get a bit more clarification:
If my character was raised in a dwarven village, within the caves inside a mountain, would his Natural Explorer feature not reflect this, giving him proficiency in caves and dungeon passages?
For clarification to keep it RAW: Would caves/dungeons be classified under the Mountain terrain type? If not, which favored terrain type would they fall under, if any?
I know that dungeons are not always holes in the ground, but for the times they are, I am asking if it would count?
dnd-5e class-feature ranger terrain
New contributor
$endgroup$
add a comment |
$begingroup$
As a side question to mdrichey's post PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain? I would like to get a bit more clarification:
If my character was raised in a dwarven village, within the caves inside a mountain, would his Natural Explorer feature not reflect this, giving him proficiency in caves and dungeon passages?
For clarification to keep it RAW: Would caves/dungeons be classified under the Mountain terrain type? If not, which favored terrain type would they fall under, if any?
I know that dungeons are not always holes in the ground, but for the times they are, I am asking if it would count?
dnd-5e class-feature ranger terrain
New contributor
$endgroup$
$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
3
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
3
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
2
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday
add a comment |
$begingroup$
As a side question to mdrichey's post PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain? I would like to get a bit more clarification:
If my character was raised in a dwarven village, within the caves inside a mountain, would his Natural Explorer feature not reflect this, giving him proficiency in caves and dungeon passages?
For clarification to keep it RAW: Would caves/dungeons be classified under the Mountain terrain type? If not, which favored terrain type would they fall under, if any?
I know that dungeons are not always holes in the ground, but for the times they are, I am asking if it would count?
dnd-5e class-feature ranger terrain
New contributor
$endgroup$
As a side question to mdrichey's post PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain? I would like to get a bit more clarification:
If my character was raised in a dwarven village, within the caves inside a mountain, would his Natural Explorer feature not reflect this, giving him proficiency in caves and dungeon passages?
For clarification to keep it RAW: Would caves/dungeons be classified under the Mountain terrain type? If not, which favored terrain type would they fall under, if any?
I know that dungeons are not always holes in the ground, but for the times they are, I am asking if it would count?
dnd-5e class-feature ranger terrain
dnd-5e class-feature ranger terrain
New contributor
New contributor
edited yesterday
V2Blast
23.6k376149
23.6k376149
New contributor
asked yesterday
Victor BVictor B
299112
299112
New contributor
New contributor
$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
3
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
3
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
2
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday
add a comment |
$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
3
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
3
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
2
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday
$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
3
3
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
3
3
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
2
2
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday
add a comment |
1 Answer
1
active
oldest
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$begingroup$
It depends on the dungeon / cave, and if your DM thinks it applies
The first Natural Explorer condition is pretty vague:
When you make an Intelligence or Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that you’re proficient in.
The second condition is a little less vague:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
So, for the first condition, what you are doing inside the terrain must be related to it. So, if you are inside of a cave/dungeon, and experience from your natural terrain directly applies to the check you are making, the double proficiency applies to it. For instance, say you are inside of a cave, and you find some minerals. Even if your DM does not classify this as in your favoured terrain, and your DM thinks that your knowledge of minerals applies, it could help you identify these minerals if the skill check is something you are proficient in. This ability is purely based on relation to your terrain, so a DM could rule that your experience in mountains qualifies for caves if they think it does, but if they don't, you don't get double proficiency.
For the second one, it states that you need to have traveled in your terrain for an hour or more. This means that the benefits apply if you have been travelling for at least an hour and if you are in of the terrain. So, if you are in a cave/dungeon in a mountainous terrain (and you have been travelling for at least an hour), these abilities apply. If the cave/dungeon is in a different terrain (as determined by your DM), they do not apply.
If a dungeon/cave is 'in the mountains', whether it is mountains at the other side of the world, or what you are familiar with, it RAW qualifies as mountainous terrain, so it qualifies. If it is 'a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures' (definition from Wikipedia), it is underdark, etc.
$endgroup$
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
add a comment |
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$begingroup$
It depends on the dungeon / cave, and if your DM thinks it applies
The first Natural Explorer condition is pretty vague:
When you make an Intelligence or Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that you’re proficient in.
The second condition is a little less vague:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
So, for the first condition, what you are doing inside the terrain must be related to it. So, if you are inside of a cave/dungeon, and experience from your natural terrain directly applies to the check you are making, the double proficiency applies to it. For instance, say you are inside of a cave, and you find some minerals. Even if your DM does not classify this as in your favoured terrain, and your DM thinks that your knowledge of minerals applies, it could help you identify these minerals if the skill check is something you are proficient in. This ability is purely based on relation to your terrain, so a DM could rule that your experience in mountains qualifies for caves if they think it does, but if they don't, you don't get double proficiency.
For the second one, it states that you need to have traveled in your terrain for an hour or more. This means that the benefits apply if you have been travelling for at least an hour and if you are in of the terrain. So, if you are in a cave/dungeon in a mountainous terrain (and you have been travelling for at least an hour), these abilities apply. If the cave/dungeon is in a different terrain (as determined by your DM), they do not apply.
If a dungeon/cave is 'in the mountains', whether it is mountains at the other side of the world, or what you are familiar with, it RAW qualifies as mountainous terrain, so it qualifies. If it is 'a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures' (definition from Wikipedia), it is underdark, etc.
$endgroup$
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
add a comment |
$begingroup$
It depends on the dungeon / cave, and if your DM thinks it applies
The first Natural Explorer condition is pretty vague:
When you make an Intelligence or Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that you’re proficient in.
The second condition is a little less vague:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
So, for the first condition, what you are doing inside the terrain must be related to it. So, if you are inside of a cave/dungeon, and experience from your natural terrain directly applies to the check you are making, the double proficiency applies to it. For instance, say you are inside of a cave, and you find some minerals. Even if your DM does not classify this as in your favoured terrain, and your DM thinks that your knowledge of minerals applies, it could help you identify these minerals if the skill check is something you are proficient in. This ability is purely based on relation to your terrain, so a DM could rule that your experience in mountains qualifies for caves if they think it does, but if they don't, you don't get double proficiency.
For the second one, it states that you need to have traveled in your terrain for an hour or more. This means that the benefits apply if you have been travelling for at least an hour and if you are in of the terrain. So, if you are in a cave/dungeon in a mountainous terrain (and you have been travelling for at least an hour), these abilities apply. If the cave/dungeon is in a different terrain (as determined by your DM), they do not apply.
If a dungeon/cave is 'in the mountains', whether it is mountains at the other side of the world, or what you are familiar with, it RAW qualifies as mountainous terrain, so it qualifies. If it is 'a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures' (definition from Wikipedia), it is underdark, etc.
$endgroup$
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
add a comment |
$begingroup$
It depends on the dungeon / cave, and if your DM thinks it applies
The first Natural Explorer condition is pretty vague:
When you make an Intelligence or Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that you’re proficient in.
The second condition is a little less vague:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
So, for the first condition, what you are doing inside the terrain must be related to it. So, if you are inside of a cave/dungeon, and experience from your natural terrain directly applies to the check you are making, the double proficiency applies to it. For instance, say you are inside of a cave, and you find some minerals. Even if your DM does not classify this as in your favoured terrain, and your DM thinks that your knowledge of minerals applies, it could help you identify these minerals if the skill check is something you are proficient in. This ability is purely based on relation to your terrain, so a DM could rule that your experience in mountains qualifies for caves if they think it does, but if they don't, you don't get double proficiency.
For the second one, it states that you need to have traveled in your terrain for an hour or more. This means that the benefits apply if you have been travelling for at least an hour and if you are in of the terrain. So, if you are in a cave/dungeon in a mountainous terrain (and you have been travelling for at least an hour), these abilities apply. If the cave/dungeon is in a different terrain (as determined by your DM), they do not apply.
If a dungeon/cave is 'in the mountains', whether it is mountains at the other side of the world, or what you are familiar with, it RAW qualifies as mountainous terrain, so it qualifies. If it is 'a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures' (definition from Wikipedia), it is underdark, etc.
$endgroup$
It depends on the dungeon / cave, and if your DM thinks it applies
The first Natural Explorer condition is pretty vague:
When you make an Intelligence or Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that you’re proficient in.
The second condition is a little less vague:
While traveling for an hour or more in your favored terrain, you gain the following benefits:
So, for the first condition, what you are doing inside the terrain must be related to it. So, if you are inside of a cave/dungeon, and experience from your natural terrain directly applies to the check you are making, the double proficiency applies to it. For instance, say you are inside of a cave, and you find some minerals. Even if your DM does not classify this as in your favoured terrain, and your DM thinks that your knowledge of minerals applies, it could help you identify these minerals if the skill check is something you are proficient in. This ability is purely based on relation to your terrain, so a DM could rule that your experience in mountains qualifies for caves if they think it does, but if they don't, you don't get double proficiency.
For the second one, it states that you need to have traveled in your terrain for an hour or more. This means that the benefits apply if you have been travelling for at least an hour and if you are in of the terrain. So, if you are in a cave/dungeon in a mountainous terrain (and you have been travelling for at least an hour), these abilities apply. If the cave/dungeon is in a different terrain (as determined by your DM), they do not apply.
If a dungeon/cave is 'in the mountains', whether it is mountains at the other side of the world, or what you are familiar with, it RAW qualifies as mountainous terrain, so it qualifies. If it is 'a vast subterranean realm inhabited by drow, mindflayers, aboleth, and other strange, sinister creatures' (definition from Wikipedia), it is underdark, etc.
edited yesterday
answered yesterday
JustinJustin
2,66211033
2,66211033
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
add a comment |
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
1
1
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
I understand what you're saying, and thank you for your answer. One clarification that I would like is where similarities occur. For instance, people who do spelunking will notice oddities even if they go to caves on the other side of the world, because the natural processes or artificial creation of tunneling will leave common facts regardless if you are going through rocks or dirt... So in that case, would it grant proficiencies in understanding how to navigate maze-like tunnels while traveling dungeons? (Note: This idea actually happened in a campaign, killing the party)
$endgroup$
– Victor B
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
$begingroup$
@VictorB I added these as examples, and edited the heading to try and address your issue
$endgroup$
– Justin
yesterday
add a comment |
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Ultimately, is this question asking, "For the ranger's Natural Explorer feature, are caves and dungeons classified under the Mountain favored terrain option?"
$endgroup$
– V2Blast
yesterday
3
$begingroup$
Yes, but also asking what it would fall under if not. When I asked my DM, he just said: "Dungeons aren't Natural Terrain, it's more complicated." But I am hoping for better understanding here.
$endgroup$
– Victor B
yesterday
3
$begingroup$
Related: For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
$endgroup$
– Ruse
yesterday
2
$begingroup$
Related: Does Underdark terrain type mean any underground terrain?
$endgroup$
– GreySage
yesterday