Can you really stack all of this on an Opportunity Attack?Do rogues get sneak attack damage added to attacks...

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Can you really stack all of this on an Opportunity Attack?


Do rogues get sneak attack damage added to attacks made outside their turn?Can I trigger an Opportunity Attack by forcing an opponent to move out of my reach?Do bonuses against Opportunity Attacks stack?Nimble Melee Sorcerer HelpCan you use your Attack of Opportunity to Shove?Can you cast the Shield spell against an opportunity attack?Can you combo attacks with the Booming Blade cantrip?For battlefield control, what’s the optimum mix of a Paladin dipping Warlock?Looking for non-overpowered spell-like effects on a weapon instead of +1 weaponCan you react to an opportunity attack?Can you disengage past multiple enemies with no opportunity attack?Can you make an opportunity attack against a moving object?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
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8












$begingroup$


I've stumbled upon a character idea which has quite the potentially to screw someone if they run from you, and I want to know if it is legal in the rules.



A high elf rogue/cleric with the booming blade cantrip and war caster. In theory you get the damage from the weapon, sneak attack (if not used this round), divine strike (if you have it) and booming blade once you hit and the moment he moves...



As example, a rogue 3/cleric 8 character, with rapier would get
7d8 (1 rapier, 2 booming blade, 1 divine strike and 3 once he moves) +
2d6 (sneak attack)
+ dex bonus.



Is everything correct here per the rules?



If so, I think that's pretty insane for something that doesn't really costs any resources.










share|improve this question











$endgroup$












  • $begingroup$
    My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
    $endgroup$
    – CrazyRabit
    12 hours ago










  • $begingroup$
    thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
    $endgroup$
    – Rubiksmoose
    12 hours ago






  • 4




    $begingroup$
    You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
    $endgroup$
    – Bloodcinder
    12 hours ago






  • 3




    $begingroup$
    How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
    $endgroup$
    – GcL
    12 hours ago










  • $begingroup$
    @Bash Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    11 hours ago


















8












$begingroup$


I've stumbled upon a character idea which has quite the potentially to screw someone if they run from you, and I want to know if it is legal in the rules.



A high elf rogue/cleric with the booming blade cantrip and war caster. In theory you get the damage from the weapon, sneak attack (if not used this round), divine strike (if you have it) and booming blade once you hit and the moment he moves...



As example, a rogue 3/cleric 8 character, with rapier would get
7d8 (1 rapier, 2 booming blade, 1 divine strike and 3 once he moves) +
2d6 (sneak attack)
+ dex bonus.



Is everything correct here per the rules?



If so, I think that's pretty insane for something that doesn't really costs any resources.










share|improve this question











$endgroup$












  • $begingroup$
    My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
    $endgroup$
    – CrazyRabit
    12 hours ago










  • $begingroup$
    thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
    $endgroup$
    – Rubiksmoose
    12 hours ago






  • 4




    $begingroup$
    You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
    $endgroup$
    – Bloodcinder
    12 hours ago






  • 3




    $begingroup$
    How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
    $endgroup$
    – GcL
    12 hours ago










  • $begingroup$
    @Bash Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    11 hours ago














8












8








8


1



$begingroup$


I've stumbled upon a character idea which has quite the potentially to screw someone if they run from you, and I want to know if it is legal in the rules.



A high elf rogue/cleric with the booming blade cantrip and war caster. In theory you get the damage from the weapon, sneak attack (if not used this round), divine strike (if you have it) and booming blade once you hit and the moment he moves...



As example, a rogue 3/cleric 8 character, with rapier would get
7d8 (1 rapier, 2 booming blade, 1 divine strike and 3 once he moves) +
2d6 (sneak attack)
+ dex bonus.



Is everything correct here per the rules?



If so, I think that's pretty insane for something that doesn't really costs any resources.










share|improve this question











$endgroup$




I've stumbled upon a character idea which has quite the potentially to screw someone if they run from you, and I want to know if it is legal in the rules.



A high elf rogue/cleric with the booming blade cantrip and war caster. In theory you get the damage from the weapon, sneak attack (if not used this round), divine strike (if you have it) and booming blade once you hit and the moment he moves...



As example, a rogue 3/cleric 8 character, with rapier would get
7d8 (1 rapier, 2 booming blade, 1 divine strike and 3 once he moves) +
2d6 (sneak attack)
+ dex bonus.



Is everything correct here per the rules?



If so, I think that's pretty insane for something that doesn't really costs any resources.







dnd-5e opportunity-attack






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 12 hours ago









Rubiksmoose

60.7k10292448




60.7k10292448










asked 12 hours ago









CrazyRabitCrazyRabit

642




642












  • $begingroup$
    My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
    $endgroup$
    – CrazyRabit
    12 hours ago










  • $begingroup$
    thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
    $endgroup$
    – Rubiksmoose
    12 hours ago






  • 4




    $begingroup$
    You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
    $endgroup$
    – Bloodcinder
    12 hours ago






  • 3




    $begingroup$
    How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
    $endgroup$
    – GcL
    12 hours ago










  • $begingroup$
    @Bash Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    11 hours ago


















  • $begingroup$
    My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
    $endgroup$
    – CrazyRabit
    12 hours ago










  • $begingroup$
    thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
    $endgroup$
    – Rubiksmoose
    12 hours ago






  • 4




    $begingroup$
    You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
    $endgroup$
    – Bloodcinder
    12 hours ago






  • 3




    $begingroup$
    How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
    $endgroup$
    – GcL
    12 hours ago










  • $begingroup$
    @Bash Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    11 hours ago
















$begingroup$
My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
$endgroup$
– CrazyRabit
12 hours ago




$begingroup$
My question is if I'm missing something, cause 9 dice of dmg on a single attack that only costs your reaction seems pretty insane...
$endgroup$
– CrazyRabit
12 hours ago












$begingroup$
thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
$endgroup$
– Rubiksmoose
12 hours ago




$begingroup$
thanks for clarifying! I have made some edits to your question to help make that clearer so we can get you an answer. :)
$endgroup$
– Rubiksmoose
12 hours ago




4




4




$begingroup$
You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
$endgroup$
– Bloodcinder
12 hours ago




$begingroup$
You mention War Caster, but you haven't mentioned how you're using it. I think you need to include a bullet-by-bullet explanation of what happens and how you're doing it. Right now, there's no direct indication of how you're making all that stuff happen, just that you're claiming it all happens.
$endgroup$
– Bloodcinder
12 hours ago




3




3




$begingroup$
How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
$endgroup$
– GcL
12 hours ago




$begingroup$
How is sneak attack used? Does this assume the there is an enemy of the target within 5 feet of them?
$endgroup$
– GcL
12 hours ago












$begingroup$
@Bash Please see this meta for why your comment was removed. Thanks!
$endgroup$
– doppelgreener
11 hours ago




$begingroup$
@Bash Please see this meta for why your comment was removed. Thanks!
$endgroup$
– doppelgreener
11 hours ago










3 Answers
3






active

oldest

votes


















13












$begingroup$

You usually get everything but Divine Strike (which only works during your turn)




  • The rapier deals 1d8 + Dexterity modifier damage.


  • Booming blade as an 11th level character deals an extra 2d8 if the character doesn't move (3d8 more if they do).

  • Sneak attack adds 2d6 even if you've used in a previous turn this round (see below, emphasis mine, and this related question).



Once per turn [not once per round], you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.




The only thing you may not be able to apply is Divine Strike which says:




Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 ... damage to the target.




As such, you can only apply Divine Strike if the enemy is moving away during your turn.



The enemy has to move away for this to work



In order to deal all of this damage, the enemy does have to move away without using the Disengage action (see below). That is not necessarily an common thing to occur.




If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.




There is a great synergy, however, with dissonant whispers:




The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.




This prompts the opportunity attack against the will of the enemy.



The opponent can stop moving at any time



If the enemy willingly provokes an opportunity attack (i.e. isn't moving because of dissonant whispers), and then you hit with booming blade, they can simply stop moving to prevent the extra 3d8 damage. This would be a very sensible thing for an enemy to do if they've witnessed you use the tactic before or if your table uses the Identifying a Spell rules in Xanathar's Guide to Everything:




To do so, a character can use their reaction to identify a spell as it’s being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.



If the character perceived the casting, the spell’s effect, or both, the character can make an Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage.




Applying Sneak Attack



Don't forget that applying Sneak Attack has it's own requirements:




...if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.



You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.




While they aren't the hardest requirements to meet, they do limit the application of the damage to some extent.






share|improve this answer











$endgroup$













  • $begingroup$
    Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
    $endgroup$
    – CrazyRabit
    11 hours ago










  • $begingroup$
    @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
    $endgroup$
    – David Coffron
    10 hours ago






  • 2




    $begingroup$
    Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
    $endgroup$
    – MivaScott
    10 hours ago










  • $begingroup$
    @MivaScott good point. inverted
    $endgroup$
    – David Coffron
    10 hours ago










  • $begingroup$
    Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
    $endgroup$
    – guildsbounty
    10 hours ago



















6












$begingroup$

You could get most of it



Unfortunately Divine Strike requires it to be your turn:




Once on each of your turns
when you hit a creature with a weapon attack. you can
cause the attack to deal an extra 1d8 radiant damage to
the target.




Which means for it to apply to an opportunity attack, that attack needs to happen on your turn, while not impossible, does limit it to the one instance you would get for your turn anyway (both Divine Smite and Sneak Attack).



So you could get that damage, but is dependent of the creature continuing to run after being hit by booming blade, and on Sneak Attack being applicable (either advantage or by another enemy being within 5 ft. of your target).





As a side note, Sneak Attack will apply on another turn even if you have used it on attack during yours as it condition is:




Once per turn, you can deal an extra [...]




No requirement of it being your turn.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
    $endgroup$
    – Bloodcinder
    12 hours ago










  • $begingroup$
    Re: taking an OA with a cantrip : they have the war caster feat
    $endgroup$
    – Pierre Cathé
    12 hours ago










  • $begingroup$
    Missed the war caster feat, correcting
    $endgroup$
    – Someone_Evil
    12 hours ago










  • $begingroup$
    Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
    $endgroup$
    – CrazyRabit
    11 hours ago



















4












$begingroup$

This isn't especially unusual



Booming Blade combined with the War Caster feat is itself already known to be a relatively powerful combo because of how much it allows a character to take full advantage of the features of the spell. So your total damage is




  • Damage which may benefit from a critical hit


    • 1d8 base weapon damage

    • +2d8 damage from Booming Blade's primary effect

    • +2d6 Sneak Attack damage



  • Damage which may NOT benefit from a critical hit


    • +DEX Ability Modifier damage

    • +3d8 damage from Booming Blade's secondary effect



  • +0d8 from Divine Strike, because Divine Strike requires it to be your turn (you may add it if someone triggers your reaction during your turn!)


This is the average DPA (Damage per Attack) for this character's Warcaster Opportunity Attack, assuming a Dexterity of 20.



begin{array}{l|r|r|r|r|r|r|r}
text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
text{Rogue3/Cleric8} & 38.075 & 38.075 & 34.175 & 28.325 & 24.425 & 20.525 & 10.775\
end{array}



As always, harass me in chat if you need a breakdown on the methodology here



Now, for the sake of comparison, let's try a different build: a Level 11 Arcane Trickster, having taken the Warcaster feat, who is wielding a Shadow Blade cast from a level 2 Spell Slot.




You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.



Shadow Blade, Xanathar's Guide to Everything, pg. 164




With this, they have




  • Damage which may benefit from a critical hit


    • 2d8 base weapon damage

    • +2d8 damage from Booming Blade's primary effect

    • +6d6 Sneak Attack damage



  • Damage which may NOT benefit from a critical hit


    • +DEX Ability Modifier damage

    • +3d8 damage from Booming Blade's secondary effect




All of which gives them an average DPA of



begin{array}{l|r|r|r|r|r|r|r}
text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
text{Arcane Trickster 11} & 56.575 & 56.575 & 50.825 & 42.200 & 36.450 & 30.700 & 16.325\
end{array}



This is, across the board, roughly a 50% increase in total DPA.



Not only is this character already dealing more damage on their Opportunity Attack, they're also a considerably simpler build, needing only a single class, and they no longer need to be a Variant Human to have the Warcaster feat, since they can just use the Rogue's extra ASI at level 10. This build also has the benefit that they can gain Advantage on their attacks in Dim Light (as an extra feature of the Shadow Blade spell).



Even if we ignore the Shadow Blade (maybe you're in Adventurer's League and your +1 is SCAG?), the damage is still better:



begin{array}{l|r|r|r|r|r|r|r}
text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
text{AT 11 (No Shadow Blade)} & 52.075 & 52.075 & 46.775 & 38.825 & 33.525 & 28.225 & 14.975\
end{array}



The point is quite clear: your build is definitely powerful, but it's not outrageous or even uncommon for a level 11 character.






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    3 Answers
    3






    active

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    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    13












    $begingroup$

    You usually get everything but Divine Strike (which only works during your turn)




    • The rapier deals 1d8 + Dexterity modifier damage.


    • Booming blade as an 11th level character deals an extra 2d8 if the character doesn't move (3d8 more if they do).

    • Sneak attack adds 2d6 even if you've used in a previous turn this round (see below, emphasis mine, and this related question).



    Once per turn [not once per round], you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.




    The only thing you may not be able to apply is Divine Strike which says:




    Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 ... damage to the target.




    As such, you can only apply Divine Strike if the enemy is moving away during your turn.



    The enemy has to move away for this to work



    In order to deal all of this damage, the enemy does have to move away without using the Disengage action (see below). That is not necessarily an common thing to occur.




    If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.




    There is a great synergy, however, with dissonant whispers:




    The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.




    This prompts the opportunity attack against the will of the enemy.



    The opponent can stop moving at any time



    If the enemy willingly provokes an opportunity attack (i.e. isn't moving because of dissonant whispers), and then you hit with booming blade, they can simply stop moving to prevent the extra 3d8 damage. This would be a very sensible thing for an enemy to do if they've witnessed you use the tactic before or if your table uses the Identifying a Spell rules in Xanathar's Guide to Everything:




    To do so, a character can use their reaction to identify a spell as it’s being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.



    If the character perceived the casting, the spell’s effect, or both, the character can make an Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage.




    Applying Sneak Attack



    Don't forget that applying Sneak Attack has it's own requirements:




    ...if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.



    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.




    While they aren't the hardest requirements to meet, they do limit the application of the damage to some extent.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
      $endgroup$
      – CrazyRabit
      11 hours ago










    • $begingroup$
      @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
      $endgroup$
      – David Coffron
      10 hours ago






    • 2




      $begingroup$
      Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
      $endgroup$
      – MivaScott
      10 hours ago










    • $begingroup$
      @MivaScott good point. inverted
      $endgroup$
      – David Coffron
      10 hours ago










    • $begingroup$
      Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
      $endgroup$
      – guildsbounty
      10 hours ago
















    13












    $begingroup$

    You usually get everything but Divine Strike (which only works during your turn)




    • The rapier deals 1d8 + Dexterity modifier damage.


    • Booming blade as an 11th level character deals an extra 2d8 if the character doesn't move (3d8 more if they do).

    • Sneak attack adds 2d6 even if you've used in a previous turn this round (see below, emphasis mine, and this related question).



    Once per turn [not once per round], you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.




    The only thing you may not be able to apply is Divine Strike which says:




    Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 ... damage to the target.




    As such, you can only apply Divine Strike if the enemy is moving away during your turn.



    The enemy has to move away for this to work



    In order to deal all of this damage, the enemy does have to move away without using the Disengage action (see below). That is not necessarily an common thing to occur.




    If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.




    There is a great synergy, however, with dissonant whispers:




    The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.




    This prompts the opportunity attack against the will of the enemy.



    The opponent can stop moving at any time



    If the enemy willingly provokes an opportunity attack (i.e. isn't moving because of dissonant whispers), and then you hit with booming blade, they can simply stop moving to prevent the extra 3d8 damage. This would be a very sensible thing for an enemy to do if they've witnessed you use the tactic before or if your table uses the Identifying a Spell rules in Xanathar's Guide to Everything:




    To do so, a character can use their reaction to identify a spell as it’s being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.



    If the character perceived the casting, the spell’s effect, or both, the character can make an Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage.




    Applying Sneak Attack



    Don't forget that applying Sneak Attack has it's own requirements:




    ...if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.



    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.




    While they aren't the hardest requirements to meet, they do limit the application of the damage to some extent.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
      $endgroup$
      – CrazyRabit
      11 hours ago










    • $begingroup$
      @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
      $endgroup$
      – David Coffron
      10 hours ago






    • 2




      $begingroup$
      Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
      $endgroup$
      – MivaScott
      10 hours ago










    • $begingroup$
      @MivaScott good point. inverted
      $endgroup$
      – David Coffron
      10 hours ago










    • $begingroup$
      Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
      $endgroup$
      – guildsbounty
      10 hours ago














    13












    13








    13





    $begingroup$

    You usually get everything but Divine Strike (which only works during your turn)




    • The rapier deals 1d8 + Dexterity modifier damage.


    • Booming blade as an 11th level character deals an extra 2d8 if the character doesn't move (3d8 more if they do).

    • Sneak attack adds 2d6 even if you've used in a previous turn this round (see below, emphasis mine, and this related question).



    Once per turn [not once per round], you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.




    The only thing you may not be able to apply is Divine Strike which says:




    Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 ... damage to the target.




    As such, you can only apply Divine Strike if the enemy is moving away during your turn.



    The enemy has to move away for this to work



    In order to deal all of this damage, the enemy does have to move away without using the Disengage action (see below). That is not necessarily an common thing to occur.




    If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.




    There is a great synergy, however, with dissonant whispers:




    The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.




    This prompts the opportunity attack against the will of the enemy.



    The opponent can stop moving at any time



    If the enemy willingly provokes an opportunity attack (i.e. isn't moving because of dissonant whispers), and then you hit with booming blade, they can simply stop moving to prevent the extra 3d8 damage. This would be a very sensible thing for an enemy to do if they've witnessed you use the tactic before or if your table uses the Identifying a Spell rules in Xanathar's Guide to Everything:




    To do so, a character can use their reaction to identify a spell as it’s being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.



    If the character perceived the casting, the spell’s effect, or both, the character can make an Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage.




    Applying Sneak Attack



    Don't forget that applying Sneak Attack has it's own requirements:




    ...if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.



    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.




    While they aren't the hardest requirements to meet, they do limit the application of the damage to some extent.






    share|improve this answer











    $endgroup$



    You usually get everything but Divine Strike (which only works during your turn)




    • The rapier deals 1d8 + Dexterity modifier damage.


    • Booming blade as an 11th level character deals an extra 2d8 if the character doesn't move (3d8 more if they do).

    • Sneak attack adds 2d6 even if you've used in a previous turn this round (see below, emphasis mine, and this related question).



    Once per turn [not once per round], you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.




    The only thing you may not be able to apply is Divine Strike which says:




    Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 ... damage to the target.




    As such, you can only apply Divine Strike if the enemy is moving away during your turn.



    The enemy has to move away for this to work



    In order to deal all of this damage, the enemy does have to move away without using the Disengage action (see below). That is not necessarily an common thing to occur.




    If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.




    There is a great synergy, however, with dissonant whispers:




    The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.




    This prompts the opportunity attack against the will of the enemy.



    The opponent can stop moving at any time



    If the enemy willingly provokes an opportunity attack (i.e. isn't moving because of dissonant whispers), and then you hit with booming blade, they can simply stop moving to prevent the extra 3d8 damage. This would be a very sensible thing for an enemy to do if they've witnessed you use the tactic before or if your table uses the Identifying a Spell rules in Xanathar's Guide to Everything:




    To do so, a character can use their reaction to identify a spell as it’s being cast, or they can use an action on their turn to identify a spell by its effect after it is cast.



    If the character perceived the casting, the spell’s effect, or both, the character can make an Intelligence (Arcana) check with the reaction or action. The DC equals 15 + the spell’s level. If the spell is cast as a class spell and the character is a member of that class, the check is made with advantage.




    Applying Sneak Attack



    Don't forget that applying Sneak Attack has it's own requirements:




    ...if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.



    You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.




    While they aren't the hardest requirements to meet, they do limit the application of the damage to some extent.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 10 hours ago

























    answered 12 hours ago









    David CoffronDavid Coffron

    39.4k3135280




    39.4k3135280












    • $begingroup$
      Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
      $endgroup$
      – CrazyRabit
      11 hours ago










    • $begingroup$
      @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
      $endgroup$
      – David Coffron
      10 hours ago






    • 2




      $begingroup$
      Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
      $endgroup$
      – MivaScott
      10 hours ago










    • $begingroup$
      @MivaScott good point. inverted
      $endgroup$
      – David Coffron
      10 hours ago










    • $begingroup$
      Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
      $endgroup$
      – guildsbounty
      10 hours ago


















    • $begingroup$
      Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
      $endgroup$
      – CrazyRabit
      11 hours ago










    • $begingroup$
      @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
      $endgroup$
      – David Coffron
      10 hours ago






    • 2




      $begingroup$
      Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
      $endgroup$
      – MivaScott
      10 hours ago










    • $begingroup$
      @MivaScott good point. inverted
      $endgroup$
      – David Coffron
      10 hours ago










    • $begingroup$
      Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
      $endgroup$
      – guildsbounty
      10 hours ago
















    $begingroup$
    Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
    $endgroup$
    – CrazyRabit
    11 hours ago




    $begingroup$
    Ok there is one thing I have a question about. Traditionally to get an opportunity attack, the target has to move outside of my melee range. So he is, atleast in theory, already moving when I hit him with booming blade. Does that mean that he takes his 5 feet and stops just outside of my reach, or is it like sentinel where he stays in melee with me unless he wants to suffer another 3d8 dmg?
    $endgroup$
    – CrazyRabit
    11 hours ago












    $begingroup$
    @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
    $endgroup$
    – David Coffron
    10 hours ago




    $begingroup$
    @CrazyRabit I was mistaken.It stops them just before leaving reach. The rules on opportunity attacks say "The attack occurs right before the creature leaves your reach." Since War Caster replaces that attack with the spell, the creature will have to stop moving before it leaves your reach
    $endgroup$
    – David Coffron
    10 hours ago




    2




    2




    $begingroup$
    Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
    $endgroup$
    – MivaScott
    10 hours ago




    $begingroup$
    Semantically, Booming Blade does 2d8 damage, and an additional 3d8 if they move after being hit. Your bullet point sounds like it always does 5d8, but that damage can be lessened.
    $endgroup$
    – MivaScott
    10 hours ago












    $begingroup$
    @MivaScott good point. inverted
    $endgroup$
    – David Coffron
    10 hours ago




    $begingroup$
    @MivaScott good point. inverted
    $endgroup$
    – David Coffron
    10 hours ago












    $begingroup$
    Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
    $endgroup$
    – guildsbounty
    10 hours ago




    $begingroup$
    Don't forget Disengage...no Opportunity Attacks at all if they Disengage before moving away from you.
    $endgroup$
    – guildsbounty
    10 hours ago













    6












    $begingroup$

    You could get most of it



    Unfortunately Divine Strike requires it to be your turn:




    Once on each of your turns
    when you hit a creature with a weapon attack. you can
    cause the attack to deal an extra 1d8 radiant damage to
    the target.




    Which means for it to apply to an opportunity attack, that attack needs to happen on your turn, while not impossible, does limit it to the one instance you would get for your turn anyway (both Divine Smite and Sneak Attack).



    So you could get that damage, but is dependent of the creature continuing to run after being hit by booming blade, and on Sneak Attack being applicable (either advantage or by another enemy being within 5 ft. of your target).





    As a side note, Sneak Attack will apply on another turn even if you have used it on attack during yours as it condition is:




    Once per turn, you can deal an extra [...]




    No requirement of it being your turn.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
      $endgroup$
      – Bloodcinder
      12 hours ago










    • $begingroup$
      Re: taking an OA with a cantrip : they have the war caster feat
      $endgroup$
      – Pierre Cathé
      12 hours ago










    • $begingroup$
      Missed the war caster feat, correcting
      $endgroup$
      – Someone_Evil
      12 hours ago










    • $begingroup$
      Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
      $endgroup$
      – CrazyRabit
      11 hours ago
















    6












    $begingroup$

    You could get most of it



    Unfortunately Divine Strike requires it to be your turn:




    Once on each of your turns
    when you hit a creature with a weapon attack. you can
    cause the attack to deal an extra 1d8 radiant damage to
    the target.




    Which means for it to apply to an opportunity attack, that attack needs to happen on your turn, while not impossible, does limit it to the one instance you would get for your turn anyway (both Divine Smite and Sneak Attack).



    So you could get that damage, but is dependent of the creature continuing to run after being hit by booming blade, and on Sneak Attack being applicable (either advantage or by another enemy being within 5 ft. of your target).





    As a side note, Sneak Attack will apply on another turn even if you have used it on attack during yours as it condition is:




    Once per turn, you can deal an extra [...]




    No requirement of it being your turn.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
      $endgroup$
      – Bloodcinder
      12 hours ago










    • $begingroup$
      Re: taking an OA with a cantrip : they have the war caster feat
      $endgroup$
      – Pierre Cathé
      12 hours ago










    • $begingroup$
      Missed the war caster feat, correcting
      $endgroup$
      – Someone_Evil
      12 hours ago










    • $begingroup$
      Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
      $endgroup$
      – CrazyRabit
      11 hours ago














    6












    6








    6





    $begingroup$

    You could get most of it



    Unfortunately Divine Strike requires it to be your turn:




    Once on each of your turns
    when you hit a creature with a weapon attack. you can
    cause the attack to deal an extra 1d8 radiant damage to
    the target.




    Which means for it to apply to an opportunity attack, that attack needs to happen on your turn, while not impossible, does limit it to the one instance you would get for your turn anyway (both Divine Smite and Sneak Attack).



    So you could get that damage, but is dependent of the creature continuing to run after being hit by booming blade, and on Sneak Attack being applicable (either advantage or by another enemy being within 5 ft. of your target).





    As a side note, Sneak Attack will apply on another turn even if you have used it on attack during yours as it condition is:




    Once per turn, you can deal an extra [...]




    No requirement of it being your turn.






    share|improve this answer











    $endgroup$



    You could get most of it



    Unfortunately Divine Strike requires it to be your turn:




    Once on each of your turns
    when you hit a creature with a weapon attack. you can
    cause the attack to deal an extra 1d8 radiant damage to
    the target.




    Which means for it to apply to an opportunity attack, that attack needs to happen on your turn, while not impossible, does limit it to the one instance you would get for your turn anyway (both Divine Smite and Sneak Attack).



    So you could get that damage, but is dependent of the creature continuing to run after being hit by booming blade, and on Sneak Attack being applicable (either advantage or by another enemy being within 5 ft. of your target).





    As a side note, Sneak Attack will apply on another turn even if you have used it on attack during yours as it condition is:




    Once per turn, you can deal an extra [...]




    No requirement of it being your turn.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 11 hours ago









    David Coffron

    39.4k3135280




    39.4k3135280










    answered 12 hours ago









    Someone_EvilSomeone_Evil

    796213




    796213








    • 1




      $begingroup$
      I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
      $endgroup$
      – Bloodcinder
      12 hours ago










    • $begingroup$
      Re: taking an OA with a cantrip : they have the war caster feat
      $endgroup$
      – Pierre Cathé
      12 hours ago










    • $begingroup$
      Missed the war caster feat, correcting
      $endgroup$
      – Someone_Evil
      12 hours ago










    • $begingroup$
      Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
      $endgroup$
      – CrazyRabit
      11 hours ago














    • 1




      $begingroup$
      I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
      $endgroup$
      – Bloodcinder
      12 hours ago










    • $begingroup$
      Re: taking an OA with a cantrip : they have the war caster feat
      $endgroup$
      – Pierre Cathé
      12 hours ago










    • $begingroup$
      Missed the war caster feat, correcting
      $endgroup$
      – Someone_Evil
      12 hours ago










    • $begingroup$
      Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
      $endgroup$
      – CrazyRabit
      11 hours ago








    1




    1




    $begingroup$
    I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
    $endgroup$
    – Bloodcinder
    12 hours ago




    $begingroup$
    I think the OP is implying that they use War Caster to cast booming blade... but you might want to clarify if that's what they mean. It's ambiguous in the question.
    $endgroup$
    – Bloodcinder
    12 hours ago












    $begingroup$
    Re: taking an OA with a cantrip : they have the war caster feat
    $endgroup$
    – Pierre Cathé
    12 hours ago




    $begingroup$
    Re: taking an OA with a cantrip : they have the war caster feat
    $endgroup$
    – Pierre Cathé
    12 hours ago












    $begingroup$
    Missed the war caster feat, correcting
    $endgroup$
    – Someone_Evil
    12 hours ago




    $begingroup$
    Missed the war caster feat, correcting
    $endgroup$
    – Someone_Evil
    12 hours ago












    $begingroup$
    Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
    $endgroup$
    – CrazyRabit
    11 hours ago




    $begingroup$
    Ok, so in the end it would be 6d8 + 2d6 + dex bonus, which is still pretty gnarly
    $endgroup$
    – CrazyRabit
    11 hours ago











    4












    $begingroup$

    This isn't especially unusual



    Booming Blade combined with the War Caster feat is itself already known to be a relatively powerful combo because of how much it allows a character to take full advantage of the features of the spell. So your total damage is




    • Damage which may benefit from a critical hit


      • 1d8 base weapon damage

      • +2d8 damage from Booming Blade's primary effect

      • +2d6 Sneak Attack damage



    • Damage which may NOT benefit from a critical hit


      • +DEX Ability Modifier damage

      • +3d8 damage from Booming Blade's secondary effect



    • +0d8 from Divine Strike, because Divine Strike requires it to be your turn (you may add it if someone triggers your reaction during your turn!)


    This is the average DPA (Damage per Attack) for this character's Warcaster Opportunity Attack, assuming a Dexterity of 20.



    begin{array}{l|r|r|r|r|r|r|r}
    text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
    text{Rogue3/Cleric8} & 38.075 & 38.075 & 34.175 & 28.325 & 24.425 & 20.525 & 10.775\
    end{array}



    As always, harass me in chat if you need a breakdown on the methodology here



    Now, for the sake of comparison, let's try a different build: a Level 11 Arcane Trickster, having taken the Warcaster feat, who is wielding a Shadow Blade cast from a level 2 Spell Slot.




    You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.



    Shadow Blade, Xanathar's Guide to Everything, pg. 164




    With this, they have




    • Damage which may benefit from a critical hit


      • 2d8 base weapon damage

      • +2d8 damage from Booming Blade's primary effect

      • +6d6 Sneak Attack damage



    • Damage which may NOT benefit from a critical hit


      • +DEX Ability Modifier damage

      • +3d8 damage from Booming Blade's secondary effect




    All of which gives them an average DPA of



    begin{array}{l|r|r|r|r|r|r|r}
    text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
    text{Arcane Trickster 11} & 56.575 & 56.575 & 50.825 & 42.200 & 36.450 & 30.700 & 16.325\
    end{array}



    This is, across the board, roughly a 50% increase in total DPA.



    Not only is this character already dealing more damage on their Opportunity Attack, they're also a considerably simpler build, needing only a single class, and they no longer need to be a Variant Human to have the Warcaster feat, since they can just use the Rogue's extra ASI at level 10. This build also has the benefit that they can gain Advantage on their attacks in Dim Light (as an extra feature of the Shadow Blade spell).



    Even if we ignore the Shadow Blade (maybe you're in Adventurer's League and your +1 is SCAG?), the damage is still better:



    begin{array}{l|r|r|r|r|r|r|r}
    text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
    text{AT 11 (No Shadow Blade)} & 52.075 & 52.075 & 46.775 & 38.825 & 33.525 & 28.225 & 14.975\
    end{array}



    The point is quite clear: your build is definitely powerful, but it's not outrageous or even uncommon for a level 11 character.






    share|improve this answer











    $endgroup$


















      4












      $begingroup$

      This isn't especially unusual



      Booming Blade combined with the War Caster feat is itself already known to be a relatively powerful combo because of how much it allows a character to take full advantage of the features of the spell. So your total damage is




      • Damage which may benefit from a critical hit


        • 1d8 base weapon damage

        • +2d8 damage from Booming Blade's primary effect

        • +2d6 Sneak Attack damage



      • Damage which may NOT benefit from a critical hit


        • +DEX Ability Modifier damage

        • +3d8 damage from Booming Blade's secondary effect



      • +0d8 from Divine Strike, because Divine Strike requires it to be your turn (you may add it if someone triggers your reaction during your turn!)


      This is the average DPA (Damage per Attack) for this character's Warcaster Opportunity Attack, assuming a Dexterity of 20.



      begin{array}{l|r|r|r|r|r|r|r}
      text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
      text{Rogue3/Cleric8} & 38.075 & 38.075 & 34.175 & 28.325 & 24.425 & 20.525 & 10.775\
      end{array}



      As always, harass me in chat if you need a breakdown on the methodology here



      Now, for the sake of comparison, let's try a different build: a Level 11 Arcane Trickster, having taken the Warcaster feat, who is wielding a Shadow Blade cast from a level 2 Spell Slot.




      You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.



      Shadow Blade, Xanathar's Guide to Everything, pg. 164




      With this, they have




      • Damage which may benefit from a critical hit


        • 2d8 base weapon damage

        • +2d8 damage from Booming Blade's primary effect

        • +6d6 Sneak Attack damage



      • Damage which may NOT benefit from a critical hit


        • +DEX Ability Modifier damage

        • +3d8 damage from Booming Blade's secondary effect




      All of which gives them an average DPA of



      begin{array}{l|r|r|r|r|r|r|r}
      text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
      text{Arcane Trickster 11} & 56.575 & 56.575 & 50.825 & 42.200 & 36.450 & 30.700 & 16.325\
      end{array}



      This is, across the board, roughly a 50% increase in total DPA.



      Not only is this character already dealing more damage on their Opportunity Attack, they're also a considerably simpler build, needing only a single class, and they no longer need to be a Variant Human to have the Warcaster feat, since they can just use the Rogue's extra ASI at level 10. This build also has the benefit that they can gain Advantage on their attacks in Dim Light (as an extra feature of the Shadow Blade spell).



      Even if we ignore the Shadow Blade (maybe you're in Adventurer's League and your +1 is SCAG?), the damage is still better:



      begin{array}{l|r|r|r|r|r|r|r}
      text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
      text{AT 11 (No Shadow Blade)} & 52.075 & 52.075 & 46.775 & 38.825 & 33.525 & 28.225 & 14.975\
      end{array}



      The point is quite clear: your build is definitely powerful, but it's not outrageous or even uncommon for a level 11 character.






      share|improve this answer











      $endgroup$
















        4












        4








        4





        $begingroup$

        This isn't especially unusual



        Booming Blade combined with the War Caster feat is itself already known to be a relatively powerful combo because of how much it allows a character to take full advantage of the features of the spell. So your total damage is




        • Damage which may benefit from a critical hit


          • 1d8 base weapon damage

          • +2d8 damage from Booming Blade's primary effect

          • +2d6 Sneak Attack damage



        • Damage which may NOT benefit from a critical hit


          • +DEX Ability Modifier damage

          • +3d8 damage from Booming Blade's secondary effect



        • +0d8 from Divine Strike, because Divine Strike requires it to be your turn (you may add it if someone triggers your reaction during your turn!)


        This is the average DPA (Damage per Attack) for this character's Warcaster Opportunity Attack, assuming a Dexterity of 20.



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{Rogue3/Cleric8} & 38.075 & 38.075 & 34.175 & 28.325 & 24.425 & 20.525 & 10.775\
        end{array}



        As always, harass me in chat if you need a breakdown on the methodology here



        Now, for the sake of comparison, let's try a different build: a Level 11 Arcane Trickster, having taken the Warcaster feat, who is wielding a Shadow Blade cast from a level 2 Spell Slot.




        You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.



        Shadow Blade, Xanathar's Guide to Everything, pg. 164




        With this, they have




        • Damage which may benefit from a critical hit


          • 2d8 base weapon damage

          • +2d8 damage from Booming Blade's primary effect

          • +6d6 Sneak Attack damage



        • Damage which may NOT benefit from a critical hit


          • +DEX Ability Modifier damage

          • +3d8 damage from Booming Blade's secondary effect




        All of which gives them an average DPA of



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{Arcane Trickster 11} & 56.575 & 56.575 & 50.825 & 42.200 & 36.450 & 30.700 & 16.325\
        end{array}



        This is, across the board, roughly a 50% increase in total DPA.



        Not only is this character already dealing more damage on their Opportunity Attack, they're also a considerably simpler build, needing only a single class, and they no longer need to be a Variant Human to have the Warcaster feat, since they can just use the Rogue's extra ASI at level 10. This build also has the benefit that they can gain Advantage on their attacks in Dim Light (as an extra feature of the Shadow Blade spell).



        Even if we ignore the Shadow Blade (maybe you're in Adventurer's League and your +1 is SCAG?), the damage is still better:



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{AT 11 (No Shadow Blade)} & 52.075 & 52.075 & 46.775 & 38.825 & 33.525 & 28.225 & 14.975\
        end{array}



        The point is quite clear: your build is definitely powerful, but it's not outrageous or even uncommon for a level 11 character.






        share|improve this answer











        $endgroup$



        This isn't especially unusual



        Booming Blade combined with the War Caster feat is itself already known to be a relatively powerful combo because of how much it allows a character to take full advantage of the features of the spell. So your total damage is




        • Damage which may benefit from a critical hit


          • 1d8 base weapon damage

          • +2d8 damage from Booming Blade's primary effect

          • +2d6 Sneak Attack damage



        • Damage which may NOT benefit from a critical hit


          • +DEX Ability Modifier damage

          • +3d8 damage from Booming Blade's secondary effect



        • +0d8 from Divine Strike, because Divine Strike requires it to be your turn (you may add it if someone triggers your reaction during your turn!)


        This is the average DPA (Damage per Attack) for this character's Warcaster Opportunity Attack, assuming a Dexterity of 20.



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{Rogue3/Cleric8} & 38.075 & 38.075 & 34.175 & 28.325 & 24.425 & 20.525 & 10.775\
        end{array}



        As always, harass me in chat if you need a breakdown on the methodology here



        Now, for the sake of comparison, let's try a different build: a Level 11 Arcane Trickster, having taken the Warcaster feat, who is wielding a Shadow Blade cast from a level 2 Spell Slot.




        You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.



        Shadow Blade, Xanathar's Guide to Everything, pg. 164




        With this, they have




        • Damage which may benefit from a critical hit


          • 2d8 base weapon damage

          • +2d8 damage from Booming Blade's primary effect

          • +6d6 Sneak Attack damage



        • Damage which may NOT benefit from a critical hit


          • +DEX Ability Modifier damage

          • +3d8 damage from Booming Blade's secondary effect




        All of which gives them an average DPA of



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{Arcane Trickster 11} & 56.575 & 56.575 & 50.825 & 42.200 & 36.450 & 30.700 & 16.325\
        end{array}



        This is, across the board, roughly a 50% increase in total DPA.



        Not only is this character already dealing more damage on their Opportunity Attack, they're also a considerably simpler build, needing only a single class, and they no longer need to be a Variant Human to have the Warcaster feat, since they can just use the Rogue's extra ASI at level 10. This build also has the benefit that they can gain Advantage on their attacks in Dim Light (as an extra feature of the Shadow Blade spell).



        Even if we ignore the Shadow Blade (maybe you're in Adventurer's League and your +1 is SCAG?), the damage is still better:



        begin{array}{l|r|r|r|r|r|r|r}
        text{Name} & text{AC 0} & text{AC 10} & text{AC 13} & text{AC 16} & text{AC 18} & text{AC 20} & text{AC 25}\ hline
        text{AT 11 (No Shadow Blade)} & 52.075 & 52.075 & 46.775 & 38.825 & 33.525 & 28.225 & 14.975\
        end{array}



        The point is quite clear: your build is definitely powerful, but it's not outrageous or even uncommon for a level 11 character.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 9 hours ago

























        answered 11 hours ago









        XiremaXirema

        23.4k268135




        23.4k268135






























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