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Can you lasso down a wizard who is using the Levitate spell?


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My character is a Level 3 wizard who used the levitate spell on herself to avoid some ground enemies. Since she is able to use non-concentration spells during its duration, the DM began to think up ways to try and counter this. As of right now, they are aware that any damage done to the wizard can cause her to lose her concentration. However, they then began to wonder if it was possible for the wizard to be lassoed down. I am, too, so here is my question:



What would happen if someone were to lasso a Wizard using the Levitate spell?










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$begingroup$


My character is a Level 3 wizard who used the levitate spell on herself to avoid some ground enemies. Since she is able to use non-concentration spells during its duration, the DM began to think up ways to try and counter this. As of right now, they are aware that any damage done to the wizard can cause her to lose her concentration. However, they then began to wonder if it was possible for the wizard to be lassoed down. I am, too, so here is my question:



What would happen if someone were to lasso a Wizard using the Levitate spell?










share|improve this question









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$begingroup$


My character is a Level 3 wizard who used the levitate spell on herself to avoid some ground enemies. Since she is able to use non-concentration spells during its duration, the DM began to think up ways to try and counter this. As of right now, they are aware that any damage done to the wizard can cause her to lose her concentration. However, they then began to wonder if it was possible for the wizard to be lassoed down. I am, too, so here is my question:



What would happen if someone were to lasso a Wizard using the Levitate spell?










share|improve this question









New contributor




LiddleNat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$




My character is a Level 3 wizard who used the levitate spell on herself to avoid some ground enemies. Since she is able to use non-concentration spells during its duration, the DM began to think up ways to try and counter this. As of right now, they are aware that any damage done to the wizard can cause her to lose her concentration. However, they then began to wonder if it was possible for the wizard to be lassoed down. I am, too, so here is my question:



What would happen if someone were to lasso a Wizard using the Levitate spell?







dnd-5e spells combat concentration






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LiddleNat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 14 hours ago







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Assuming target of levitation can be lassoed, it can be weighed down.



tl;dr Assuming the wizard can be being unwillingly lassoed or attached via some mechanism, levitate will continue to function so long as less than 500 pounds are being levitated.



D&D is not a physics simulator.



It's worth noting that D&D is not a physics engine. The nuances of physics are largely eschewed in the rules. As such, the interaction of pulling and weight fall into DM and house rules territory.



Weighing down a target of levitation.



In this case the target is the wizard.




One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds.




If sufficient weight is added to the wizard so that they equal or exceed 500 pounds, they are no longer a valid for the spell effect. The wizard will then begin to fall. The fall will continue until such a time that the levitating wizard is no longer trying to levitate 500 pounds or more.



If the added weight plus the wizard is less than 500 pounds, then they are not going to be moved down. No dice contests are required. If the total is less than 500 pounds and the wizard adds height on her next turn, then the added weight is lifted accordingly.






share|improve this answer











$endgroup$













  • $begingroup$
    I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
    $endgroup$
    – Ryan Thompson
    23 hours ago






  • 3




    $begingroup$
    @RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
    $endgroup$
    – GcL
    23 hours ago








  • 1




    $begingroup$
    Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
    $endgroup$
    – lightcat
    23 hours ago










  • $begingroup$
    @lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
    $endgroup$
    – GcL
    23 hours ago






  • 2




    $begingroup$
    You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
    $endgroup$
    – lightcat
    22 hours ago



















4












$begingroup$

Yes, no, and maybe...



There are a lot questions at the end of the post and for good reason. There are a lot of things to consider.



First off, there is no concept of "lasso" in DnD 5e, at least in the current rules.



So how the "attacker" "lassos" the spell caster has a factor. If the DM decides that it is based an Athletics or Acrobatics check, there there is no attack roll. Since Levitate requires concentration, and one of the few ways to force a spell caster to make a concentration check is by damaging them. No attack role, so no damage. Even if there was an attack roll, a rope does not do damage so that still wouldn't cause a concentration check.



Potentially, an attacker could use a Rope of Climbing to lasso the caster, but it only moves 10 feet per turn while levitate can move 20 so you could force the two parties into aerial combat by making the levitated change altitude every round.



With that out of the way, there is more than one way to pull down a levitated caster.




  1. Ballast


Levitate can only work if the target is less than 500 pounds. If multiple people can grab on to the levitated, they can exceed the wight limit and cause the spell to fail.




  1. Pull real hard


While not in the rules, as a DM I would say that if the levitated was lassoed, the attacker could "pull real hard" to bring them down for one round. Under Strength:




"Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet."




I would allow this to fall under "Drag", and so long as the attackers max drag capacity was over 500, allow a Strength check contested against the spellcaster's DC.




  1. Magic


The Druid cantrip Thorn Whip states:




You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.




So not only does this do damage, but specific beats general. The attacker pulls the levitated closer. NOW, this is open to interpretation. The DM could say that the levitated stays at the same altitude but moves closer to the attacker. So unless they were directly below, it wouldn't change anything. Similarly, the Warlock Invocation Grasp of Hadar says:




Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.




Once again, damage and pulling closer (possibly down). Lightning Lure is another example of similar wording. Too many to list them all.



In conclusion




  • If lassoed, unless the combined weight of the two parties is over 500, then the levitated stays up in the air, and possibly floating the roper also if they go higher.

  • Rule of Cool you might be able to make the levitate sink for a round if the cowboy is strong enough.

  • If the two are over 500, the spell ends and the levitated crashes to the ground.

  • There are spells that can damage and therefore break concentration. They also inherently can, until the levitated's turn, lower the levitated by 10 feet. During the levitated's turn, they can compensate by going higher again.






share|improve this answer











$endgroup$













  • $begingroup$
    The lightning lure cantrip similarly pulls its target 10 ft.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil, added
    $endgroup$
    – MivaScott
    15 hours ago










  • $begingroup$
    You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
    $endgroup$
    – Yakk
    12 hours ago












  • $begingroup$
    @Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
    $endgroup$
    – MivaScott
    10 hours ago



















-1












$begingroup$

Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master




  1. The wizard would not make a concentration check until taking damage.



  2. The wizard's escape requires doing sufficient object hit point damage to the rope, or breaking the grapple:




    Escaping a Grapple. A grappled creature can use its action to escape.
    To do so, it must succeed on a Strength (Athletics) or Dexterity
    (Acrobatics) check contested by your Strength (Athletics) check.




  3. If an enemy grapples the wizard, she can't move until she breaks the grapple. This includes the direction of up. However the enemy can freely move the wizard around (at half speed).



  4. No, because you have no movement to work with when subjected to the grappled condition.




    A grappled creature's speed becomes 0, and it can't benefit from any
    bonus to its speed.









share|improve this answer











$endgroup$













  • $begingroup$
    Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
    $endgroup$
    – Purple Monkey
    19 hours ago










  • $begingroup$
    You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
    $endgroup$
    – AshRandom
    15 hours ago






  • 1




    $begingroup$
    You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil If you can help improve the answer, please do
    $endgroup$
    – AshRandom
    13 hours ago












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3 Answers
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active

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votes








3 Answers
3






active

oldest

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active

oldest

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active

oldest

votes









20












$begingroup$

Assuming target of levitation can be lassoed, it can be weighed down.



tl;dr Assuming the wizard can be being unwillingly lassoed or attached via some mechanism, levitate will continue to function so long as less than 500 pounds are being levitated.



D&D is not a physics simulator.



It's worth noting that D&D is not a physics engine. The nuances of physics are largely eschewed in the rules. As such, the interaction of pulling and weight fall into DM and house rules territory.



Weighing down a target of levitation.



In this case the target is the wizard.




One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds.




If sufficient weight is added to the wizard so that they equal or exceed 500 pounds, they are no longer a valid for the spell effect. The wizard will then begin to fall. The fall will continue until such a time that the levitating wizard is no longer trying to levitate 500 pounds or more.



If the added weight plus the wizard is less than 500 pounds, then they are not going to be moved down. No dice contests are required. If the total is less than 500 pounds and the wizard adds height on her next turn, then the added weight is lifted accordingly.






share|improve this answer











$endgroup$













  • $begingroup$
    I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
    $endgroup$
    – Ryan Thompson
    23 hours ago






  • 3




    $begingroup$
    @RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
    $endgroup$
    – GcL
    23 hours ago








  • 1




    $begingroup$
    Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
    $endgroup$
    – lightcat
    23 hours ago










  • $begingroup$
    @lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
    $endgroup$
    – GcL
    23 hours ago






  • 2




    $begingroup$
    You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
    $endgroup$
    – lightcat
    22 hours ago
















20












$begingroup$

Assuming target of levitation can be lassoed, it can be weighed down.



tl;dr Assuming the wizard can be being unwillingly lassoed or attached via some mechanism, levitate will continue to function so long as less than 500 pounds are being levitated.



D&D is not a physics simulator.



It's worth noting that D&D is not a physics engine. The nuances of physics are largely eschewed in the rules. As such, the interaction of pulling and weight fall into DM and house rules territory.



Weighing down a target of levitation.



In this case the target is the wizard.




One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds.




If sufficient weight is added to the wizard so that they equal or exceed 500 pounds, they are no longer a valid for the spell effect. The wizard will then begin to fall. The fall will continue until such a time that the levitating wizard is no longer trying to levitate 500 pounds or more.



If the added weight plus the wizard is less than 500 pounds, then they are not going to be moved down. No dice contests are required. If the total is less than 500 pounds and the wizard adds height on her next turn, then the added weight is lifted accordingly.






share|improve this answer











$endgroup$













  • $begingroup$
    I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
    $endgroup$
    – Ryan Thompson
    23 hours ago






  • 3




    $begingroup$
    @RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
    $endgroup$
    – GcL
    23 hours ago








  • 1




    $begingroup$
    Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
    $endgroup$
    – lightcat
    23 hours ago










  • $begingroup$
    @lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
    $endgroup$
    – GcL
    23 hours ago






  • 2




    $begingroup$
    You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
    $endgroup$
    – lightcat
    22 hours ago














20












20








20





$begingroup$

Assuming target of levitation can be lassoed, it can be weighed down.



tl;dr Assuming the wizard can be being unwillingly lassoed or attached via some mechanism, levitate will continue to function so long as less than 500 pounds are being levitated.



D&D is not a physics simulator.



It's worth noting that D&D is not a physics engine. The nuances of physics are largely eschewed in the rules. As such, the interaction of pulling and weight fall into DM and house rules territory.



Weighing down a target of levitation.



In this case the target is the wizard.




One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds.




If sufficient weight is added to the wizard so that they equal or exceed 500 pounds, they are no longer a valid for the spell effect. The wizard will then begin to fall. The fall will continue until such a time that the levitating wizard is no longer trying to levitate 500 pounds or more.



If the added weight plus the wizard is less than 500 pounds, then they are not going to be moved down. No dice contests are required. If the total is less than 500 pounds and the wizard adds height on her next turn, then the added weight is lifted accordingly.






share|improve this answer











$endgroup$



Assuming target of levitation can be lassoed, it can be weighed down.



tl;dr Assuming the wizard can be being unwillingly lassoed or attached via some mechanism, levitate will continue to function so long as less than 500 pounds are being levitated.



D&D is not a physics simulator.



It's worth noting that D&D is not a physics engine. The nuances of physics are largely eschewed in the rules. As such, the interaction of pulling and weight fall into DM and house rules territory.



Weighing down a target of levitation.



In this case the target is the wizard.




One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds.




If sufficient weight is added to the wizard so that they equal or exceed 500 pounds, they are no longer a valid for the spell effect. The wizard will then begin to fall. The fall will continue until such a time that the levitating wizard is no longer trying to levitate 500 pounds or more.



If the added weight plus the wizard is less than 500 pounds, then they are not going to be moved down. No dice contests are required. If the total is less than 500 pounds and the wizard adds height on her next turn, then the added weight is lifted accordingly.







share|improve this answer














share|improve this answer



share|improve this answer








edited 22 hours ago

























answered 23 hours ago









GcLGcL

12.6k13782




12.6k13782












  • $begingroup$
    I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
    $endgroup$
    – Ryan Thompson
    23 hours ago






  • 3




    $begingroup$
    @RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
    $endgroup$
    – GcL
    23 hours ago








  • 1




    $begingroup$
    Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
    $endgroup$
    – lightcat
    23 hours ago










  • $begingroup$
    @lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
    $endgroup$
    – GcL
    23 hours ago






  • 2




    $begingroup$
    You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
    $endgroup$
    – lightcat
    22 hours ago


















  • $begingroup$
    I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
    $endgroup$
    – Ryan Thompson
    23 hours ago






  • 3




    $begingroup$
    @RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
    $endgroup$
    – GcL
    23 hours ago








  • 1




    $begingroup$
    Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
    $endgroup$
    – lightcat
    23 hours ago










  • $begingroup$
    @lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
    $endgroup$
    – GcL
    23 hours ago






  • 2




    $begingroup$
    You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
    $endgroup$
    – lightcat
    22 hours ago
















$begingroup$
I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
$endgroup$
– Ryan Thompson
23 hours ago




$begingroup$
I don't think it's quite that simple. Your interpretation would allow the wizard to levitate a friend, as long as the total weight of the wizard, her friend, and both of their belongings weigh less than 500 pounds, but I don't know if that's intended to be a valid use of the spell.
$endgroup$
– Ryan Thompson
23 hours ago




3




3




$begingroup$
@RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
$endgroup$
– GcL
23 hours ago






$begingroup$
@RyanThompson that's on the wizard to carry their friend while they're levitating. At that point the friend is cargo and seems like it would be on the wizard to carry something that heavy safely. If any other creature, regardless of weight stopped levitation, would an insect count? a tiny creature?
$endgroup$
– GcL
23 hours ago






1




1




$begingroup$
Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
$endgroup$
– lightcat
23 hours ago




$begingroup$
Can you clarify what your response is to "can the Wizard be lassoed and pulled down?" I'm not seeing a response to that question in this answer.
$endgroup$
– lightcat
23 hours ago












$begingroup$
@lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
$endgroup$
– GcL
23 hours ago




$begingroup$
@lightcat In the question, the wizard is the target of a levitation spell. The answer to the question, "can the Wizard be lassoed and pulled down?" is "The target of levitation (in this case a wizard) can be lassoed or weighed down."
$endgroup$
– GcL
23 hours ago




2




2




$begingroup$
You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
$endgroup$
– lightcat
22 hours ago




$begingroup$
You might want to include something to that effect in your answer (that there's no mechanic for that and it's GM's call).
$endgroup$
– lightcat
22 hours ago













4












$begingroup$

Yes, no, and maybe...



There are a lot questions at the end of the post and for good reason. There are a lot of things to consider.



First off, there is no concept of "lasso" in DnD 5e, at least in the current rules.



So how the "attacker" "lassos" the spell caster has a factor. If the DM decides that it is based an Athletics or Acrobatics check, there there is no attack roll. Since Levitate requires concentration, and one of the few ways to force a spell caster to make a concentration check is by damaging them. No attack role, so no damage. Even if there was an attack roll, a rope does not do damage so that still wouldn't cause a concentration check.



Potentially, an attacker could use a Rope of Climbing to lasso the caster, but it only moves 10 feet per turn while levitate can move 20 so you could force the two parties into aerial combat by making the levitated change altitude every round.



With that out of the way, there is more than one way to pull down a levitated caster.




  1. Ballast


Levitate can only work if the target is less than 500 pounds. If multiple people can grab on to the levitated, they can exceed the wight limit and cause the spell to fail.




  1. Pull real hard


While not in the rules, as a DM I would say that if the levitated was lassoed, the attacker could "pull real hard" to bring them down for one round. Under Strength:




"Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet."




I would allow this to fall under "Drag", and so long as the attackers max drag capacity was over 500, allow a Strength check contested against the spellcaster's DC.




  1. Magic


The Druid cantrip Thorn Whip states:




You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.




So not only does this do damage, but specific beats general. The attacker pulls the levitated closer. NOW, this is open to interpretation. The DM could say that the levitated stays at the same altitude but moves closer to the attacker. So unless they were directly below, it wouldn't change anything. Similarly, the Warlock Invocation Grasp of Hadar says:




Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.




Once again, damage and pulling closer (possibly down). Lightning Lure is another example of similar wording. Too many to list them all.



In conclusion




  • If lassoed, unless the combined weight of the two parties is over 500, then the levitated stays up in the air, and possibly floating the roper also if they go higher.

  • Rule of Cool you might be able to make the levitate sink for a round if the cowboy is strong enough.

  • If the two are over 500, the spell ends and the levitated crashes to the ground.

  • There are spells that can damage and therefore break concentration. They also inherently can, until the levitated's turn, lower the levitated by 10 feet. During the levitated's turn, they can compensate by going higher again.






share|improve this answer











$endgroup$













  • $begingroup$
    The lightning lure cantrip similarly pulls its target 10 ft.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil, added
    $endgroup$
    – MivaScott
    15 hours ago










  • $begingroup$
    You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
    $endgroup$
    – Yakk
    12 hours ago












  • $begingroup$
    @Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
    $endgroup$
    – MivaScott
    10 hours ago
















4












$begingroup$

Yes, no, and maybe...



There are a lot questions at the end of the post and for good reason. There are a lot of things to consider.



First off, there is no concept of "lasso" in DnD 5e, at least in the current rules.



So how the "attacker" "lassos" the spell caster has a factor. If the DM decides that it is based an Athletics or Acrobatics check, there there is no attack roll. Since Levitate requires concentration, and one of the few ways to force a spell caster to make a concentration check is by damaging them. No attack role, so no damage. Even if there was an attack roll, a rope does not do damage so that still wouldn't cause a concentration check.



Potentially, an attacker could use a Rope of Climbing to lasso the caster, but it only moves 10 feet per turn while levitate can move 20 so you could force the two parties into aerial combat by making the levitated change altitude every round.



With that out of the way, there is more than one way to pull down a levitated caster.




  1. Ballast


Levitate can only work if the target is less than 500 pounds. If multiple people can grab on to the levitated, they can exceed the wight limit and cause the spell to fail.




  1. Pull real hard


While not in the rules, as a DM I would say that if the levitated was lassoed, the attacker could "pull real hard" to bring them down for one round. Under Strength:




"Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet."




I would allow this to fall under "Drag", and so long as the attackers max drag capacity was over 500, allow a Strength check contested against the spellcaster's DC.




  1. Magic


The Druid cantrip Thorn Whip states:




You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.




So not only does this do damage, but specific beats general. The attacker pulls the levitated closer. NOW, this is open to interpretation. The DM could say that the levitated stays at the same altitude but moves closer to the attacker. So unless they were directly below, it wouldn't change anything. Similarly, the Warlock Invocation Grasp of Hadar says:




Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.




Once again, damage and pulling closer (possibly down). Lightning Lure is another example of similar wording. Too many to list them all.



In conclusion




  • If lassoed, unless the combined weight of the two parties is over 500, then the levitated stays up in the air, and possibly floating the roper also if they go higher.

  • Rule of Cool you might be able to make the levitate sink for a round if the cowboy is strong enough.

  • If the two are over 500, the spell ends and the levitated crashes to the ground.

  • There are spells that can damage and therefore break concentration. They also inherently can, until the levitated's turn, lower the levitated by 10 feet. During the levitated's turn, they can compensate by going higher again.






share|improve this answer











$endgroup$













  • $begingroup$
    The lightning lure cantrip similarly pulls its target 10 ft.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil, added
    $endgroup$
    – MivaScott
    15 hours ago










  • $begingroup$
    You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
    $endgroup$
    – Yakk
    12 hours ago












  • $begingroup$
    @Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
    $endgroup$
    – MivaScott
    10 hours ago














4












4








4





$begingroup$

Yes, no, and maybe...



There are a lot questions at the end of the post and for good reason. There are a lot of things to consider.



First off, there is no concept of "lasso" in DnD 5e, at least in the current rules.



So how the "attacker" "lassos" the spell caster has a factor. If the DM decides that it is based an Athletics or Acrobatics check, there there is no attack roll. Since Levitate requires concentration, and one of the few ways to force a spell caster to make a concentration check is by damaging them. No attack role, so no damage. Even if there was an attack roll, a rope does not do damage so that still wouldn't cause a concentration check.



Potentially, an attacker could use a Rope of Climbing to lasso the caster, but it only moves 10 feet per turn while levitate can move 20 so you could force the two parties into aerial combat by making the levitated change altitude every round.



With that out of the way, there is more than one way to pull down a levitated caster.




  1. Ballast


Levitate can only work if the target is less than 500 pounds. If multiple people can grab on to the levitated, they can exceed the wight limit and cause the spell to fail.




  1. Pull real hard


While not in the rules, as a DM I would say that if the levitated was lassoed, the attacker could "pull real hard" to bring them down for one round. Under Strength:




"Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet."




I would allow this to fall under "Drag", and so long as the attackers max drag capacity was over 500, allow a Strength check contested against the spellcaster's DC.




  1. Magic


The Druid cantrip Thorn Whip states:




You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.




So not only does this do damage, but specific beats general. The attacker pulls the levitated closer. NOW, this is open to interpretation. The DM could say that the levitated stays at the same altitude but moves closer to the attacker. So unless they were directly below, it wouldn't change anything. Similarly, the Warlock Invocation Grasp of Hadar says:




Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.




Once again, damage and pulling closer (possibly down). Lightning Lure is another example of similar wording. Too many to list them all.



In conclusion




  • If lassoed, unless the combined weight of the two parties is over 500, then the levitated stays up in the air, and possibly floating the roper also if they go higher.

  • Rule of Cool you might be able to make the levitate sink for a round if the cowboy is strong enough.

  • If the two are over 500, the spell ends and the levitated crashes to the ground.

  • There are spells that can damage and therefore break concentration. They also inherently can, until the levitated's turn, lower the levitated by 10 feet. During the levitated's turn, they can compensate by going higher again.






share|improve this answer











$endgroup$



Yes, no, and maybe...



There are a lot questions at the end of the post and for good reason. There are a lot of things to consider.



First off, there is no concept of "lasso" in DnD 5e, at least in the current rules.



So how the "attacker" "lassos" the spell caster has a factor. If the DM decides that it is based an Athletics or Acrobatics check, there there is no attack roll. Since Levitate requires concentration, and one of the few ways to force a spell caster to make a concentration check is by damaging them. No attack role, so no damage. Even if there was an attack roll, a rope does not do damage so that still wouldn't cause a concentration check.



Potentially, an attacker could use a Rope of Climbing to lasso the caster, but it only moves 10 feet per turn while levitate can move 20 so you could force the two parties into aerial combat by making the levitated change altitude every round.



With that out of the way, there is more than one way to pull down a levitated caster.




  1. Ballast


Levitate can only work if the target is less than 500 pounds. If multiple people can grab on to the levitated, they can exceed the wight limit and cause the spell to fail.




  1. Pull real hard


While not in the rules, as a DM I would say that if the levitated was lassoed, the attacker could "pull real hard" to bring them down for one round. Under Strength:




"Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet."




I would allow this to fall under "Drag", and so long as the attackers max drag capacity was over 500, allow a Strength check contested against the spellcaster's DC.




  1. Magic


The Druid cantrip Thorn Whip states:




You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.




So not only does this do damage, but specific beats general. The attacker pulls the levitated closer. NOW, this is open to interpretation. The DM could say that the levitated stays at the same altitude but moves closer to the attacker. So unless they were directly below, it wouldn't change anything. Similarly, the Warlock Invocation Grasp of Hadar says:




Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.




Once again, damage and pulling closer (possibly down). Lightning Lure is another example of similar wording. Too many to list them all.



In conclusion




  • If lassoed, unless the combined weight of the two parties is over 500, then the levitated stays up in the air, and possibly floating the roper also if they go higher.

  • Rule of Cool you might be able to make the levitate sink for a round if the cowboy is strong enough.

  • If the two are over 500, the spell ends and the levitated crashes to the ground.

  • There are spells that can damage and therefore break concentration. They also inherently can, until the levitated's turn, lower the levitated by 10 feet. During the levitated's turn, they can compensate by going higher again.







share|improve this answer














share|improve this answer



share|improve this answer








edited 15 hours ago

























answered 15 hours ago









MivaScottMivaScott

6,82911446




6,82911446












  • $begingroup$
    The lightning lure cantrip similarly pulls its target 10 ft.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil, added
    $endgroup$
    – MivaScott
    15 hours ago










  • $begingroup$
    You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
    $endgroup$
    – Yakk
    12 hours ago












  • $begingroup$
    @Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
    $endgroup$
    – MivaScott
    10 hours ago


















  • $begingroup$
    The lightning lure cantrip similarly pulls its target 10 ft.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil, added
    $endgroup$
    – MivaScott
    15 hours ago










  • $begingroup$
    You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
    $endgroup$
    – Yakk
    12 hours ago












  • $begingroup$
    @Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
    $endgroup$
    – MivaScott
    10 hours ago
















$begingroup$
The lightning lure cantrip similarly pulls its target 10 ft.
$endgroup$
– Someone_Evil
15 hours ago




$begingroup$
The lightning lure cantrip similarly pulls its target 10 ft.
$endgroup$
– Someone_Evil
15 hours ago












$begingroup$
@Someone_Evil, added
$endgroup$
– MivaScott
15 hours ago




$begingroup$
@Someone_Evil, added
$endgroup$
– MivaScott
15 hours ago












$begingroup$
You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
$endgroup$
– Yakk
12 hours ago






$begingroup$
You should probably talk about bracing in 2: pulling down more than your weight without bracing is known as "climbing".
$endgroup$
– Yakk
12 hours ago














$begingroup$
@Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
$endgroup$
– MivaScott
10 hours ago




$begingroup$
@Yakk, I will leaving things like bracing, grip, Newtonian physics, and other factors to the imagination of people looking for a physics simulator.
$endgroup$
– MivaScott
10 hours ago











-1












$begingroup$

Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master




  1. The wizard would not make a concentration check until taking damage.



  2. The wizard's escape requires doing sufficient object hit point damage to the rope, or breaking the grapple:




    Escaping a Grapple. A grappled creature can use its action to escape.
    To do so, it must succeed on a Strength (Athletics) or Dexterity
    (Acrobatics) check contested by your Strength (Athletics) check.




  3. If an enemy grapples the wizard, she can't move until she breaks the grapple. This includes the direction of up. However the enemy can freely move the wizard around (at half speed).



  4. No, because you have no movement to work with when subjected to the grappled condition.




    A grappled creature's speed becomes 0, and it can't benefit from any
    bonus to its speed.









share|improve this answer











$endgroup$













  • $begingroup$
    Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
    $endgroup$
    – Purple Monkey
    19 hours ago










  • $begingroup$
    You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
    $endgroup$
    – AshRandom
    15 hours ago






  • 1




    $begingroup$
    You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil If you can help improve the answer, please do
    $endgroup$
    – AshRandom
    13 hours ago
















-1












$begingroup$

Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master




  1. The wizard would not make a concentration check until taking damage.



  2. The wizard's escape requires doing sufficient object hit point damage to the rope, or breaking the grapple:




    Escaping a Grapple. A grappled creature can use its action to escape.
    To do so, it must succeed on a Strength (Athletics) or Dexterity
    (Acrobatics) check contested by your Strength (Athletics) check.




  3. If an enemy grapples the wizard, she can't move until she breaks the grapple. This includes the direction of up. However the enemy can freely move the wizard around (at half speed).



  4. No, because you have no movement to work with when subjected to the grappled condition.




    A grappled creature's speed becomes 0, and it can't benefit from any
    bonus to its speed.









share|improve this answer











$endgroup$













  • $begingroup$
    Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
    $endgroup$
    – Purple Monkey
    19 hours ago










  • $begingroup$
    You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
    $endgroup$
    – AshRandom
    15 hours ago






  • 1




    $begingroup$
    You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil If you can help improve the answer, please do
    $endgroup$
    – AshRandom
    13 hours ago














-1












-1








-1





$begingroup$

Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master




  1. The wizard would not make a concentration check until taking damage.



  2. The wizard's escape requires doing sufficient object hit point damage to the rope, or breaking the grapple:




    Escaping a Grapple. A grappled creature can use its action to escape.
    To do so, it must succeed on a Strength (Athletics) or Dexterity
    (Acrobatics) check contested by your Strength (Athletics) check.




  3. If an enemy grapples the wizard, she can't move until she breaks the grapple. This includes the direction of up. However the enemy can freely move the wizard around (at half speed).



  4. No, because you have no movement to work with when subjected to the grappled condition.




    A grappled creature's speed becomes 0, and it can't benefit from any
    bonus to its speed.









share|improve this answer











$endgroup$



Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master




  1. The wizard would not make a concentration check until taking damage.



  2. The wizard's escape requires doing sufficient object hit point damage to the rope, or breaking the grapple:




    Escaping a Grapple. A grappled creature can use its action to escape.
    To do so, it must succeed on a Strength (Athletics) or Dexterity
    (Acrobatics) check contested by your Strength (Athletics) check.




  3. If an enemy grapples the wizard, she can't move until she breaks the grapple. This includes the direction of up. However the enemy can freely move the wizard around (at half speed).



  4. No, because you have no movement to work with when subjected to the grappled condition.




    A grappled creature's speed becomes 0, and it can't benefit from any
    bonus to its speed.










share|improve this answer














share|improve this answer



share|improve this answer








edited 18 hours ago

























answered 19 hours ago









AshRandomAshRandom

2,48911543




2,48911543












  • $begingroup$
    Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
    $endgroup$
    – Purple Monkey
    19 hours ago










  • $begingroup$
    You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
    $endgroup$
    – AshRandom
    15 hours ago






  • 1




    $begingroup$
    You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil If you can help improve the answer, please do
    $endgroup$
    – AshRandom
    13 hours ago


















  • $begingroup$
    Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
    $endgroup$
    – Purple Monkey
    19 hours ago










  • $begingroup$
    You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
    $endgroup$
    – AshRandom
    15 hours ago






  • 1




    $begingroup$
    You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
    $endgroup$
    – Someone_Evil
    15 hours ago










  • $begingroup$
    @Someone_Evil If you can help improve the answer, please do
    $endgroup$
    – AshRandom
    13 hours ago
















$begingroup$
Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
$endgroup$
– Purple Monkey
19 hours ago




$begingroup$
Please expand and explain your answer by quoting the relevant rules in your answer. How did you arrive at these conclusions? Why are these the correct answers? In terms of Stack quality, consider what would make this answer the "single, best" possible answer and why someone would choose this over another answer.
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– Purple Monkey
19 hours ago












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You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
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– Someone_Evil
15 hours ago




$begingroup$
You may wish to explain why the grappling rules are invoked, as there is no clear reason for that.
$endgroup$
– Someone_Evil
15 hours ago












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@Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
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– AshRandom
15 hours ago




$begingroup$
@Someone_Evil First line: "Sadly, as there are no specific "lasso" rules, we must rely on the 5e grappling rules and the common sense of your Dungeon Master"
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– AshRandom
15 hours ago




1




1




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You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
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– Someone_Evil
15 hours ago




$begingroup$
You are assuming the DM would implement this using the grapple mechanic. (I agree, I would do the same, but you should clarify that)
$endgroup$
– Someone_Evil
15 hours ago












$begingroup$
@Someone_Evil If you can help improve the answer, please do
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– AshRandom
13 hours ago




$begingroup$
@Someone_Evil If you can help improve the answer, please do
$endgroup$
– AshRandom
13 hours ago










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